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@zr3 zr3 commented Jan 6, 2015

#3: ParentRig was removed in the previous commit, replaced reference in "CharacterControllerLogic.cs" with transform.
#4: The UnityEditor namespace isn't included in builds, which is causing the problem. You can move "ThirdPersonCameraEditor.cs" to a new folder called "Editor" (Unity arbitrarily excludes this folder from builds), and wrap the editor debug code in ThirdPersonCamera.cs in "#if UNITY_EDITOR" and "#endif" preprocessor statements to exclude them from builds.

jm991#3: ParentRig was removed in the previous commit, replaced reference in "CharacterControllerLogic.cs" with transform.
jm991#4: The UnityEditor namespace isn't included in builds, which is causing the problem. You can move "ThirdPersonCameraEditor.cs" to a new folder called "Editor" (Unity arbitrarily excludes this folder from builds), and wrap the editor debug code in ThirdPersonCamera.cs in "#if UNITY_EDITOR" and "#endif" preprocessor statements to exclude them from builds.
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zr3 commented Jan 6, 2015

Hey John! As a side note, I'm still planning on modularizing this project and giving you those asset store images i was talking about a few months back (sorry it's been so long!). I'll try to get it done in the next couple days :)

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