Fixed issues 3 and 4 #5
Open
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#3: ParentRig was removed in the previous commit, replaced reference in "CharacterControllerLogic.cs" with transform.
#4: The UnityEditor namespace isn't included in builds, which is causing the problem. You can move "ThirdPersonCameraEditor.cs" to a new folder called "Editor" (Unity arbitrarily excludes this folder from builds), and wrap the editor debug code in ThirdPersonCamera.cs in "#if UNITY_EDITOR" and "#endif" preprocessor statements to exclude them from builds.