A tool to simulate Mass Combat in the Pathfinder RPG.
u need to know the CR of one individual from the unit and the average value of their Hit Dice (d4=2.5, d6=3.5, d8=4.5, d10=5.5, d12=6.5
Determine the Armies size and ACR
Fine 1 CR -8
Diminutive 10 CR -6
Tiny 24 CR -4
Small 50 CR -2
Medium 100 CR
Large 200 CR +2
Huge 500 CR +3
Gargantuan 1000 CR +4
Colossal 2000 CR +6
Determine Hit Points = ACR x Average HP value of 1 Hit Die
Determine Defense Value = ACR + 10 + Modifiers
Determine Offensive Modifier = ACR
Variables:
Battlefield Conditions = Fortifications +16 DV for the Good Guys, Advantageous Terrain +2 DV for the Good Guys
Tactics = Defensive Wall -2 OM, +2 DV (Dwarves), Relentless Brutality +4 OM, -4 DV (Bad Guys)
Strategy Track = This is chosen each round of combat and can only go up or down 1 rung each turn
Defensive +4 DV, -4 OM, -6 Damage
Cautious +2 DV, -2 OM, -3 Damage
Standard +0 DV, -0 OM, +0 Damage
Aggressive -2 DV, +2 OM, +3 Damage
Reckless -4 DV, +4 OM, +6 Damage
Army Resources = Siege Engines (reduce DV of Fortifications by 1d4 per engine) assume the Bad Guys have 5 siege engines
Special Abilities = Rock Throwing +4 Damage in Range Phase (Bad Guys)
Battle Phases:
Tactics Phase = GM applies any battlefield modifiers, Commanders choose tactics
Ranged Phase
Melee Phase
Each Army makes and Offense Check (d20 + OM) and compares it to the other armies DV, if the checks is greater than the DV the army takes the difference in damage (+/- any modifiers)