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Pathfinder Mass Combat Tool

A tool to simulate Mass Combat in the Pathfinder RPG.

u need to know the CR of one individual from the unit and the average value of their Hit Dice (d4=2.5, d6=3.5, d8=4.5, d10=5.5, d12=6.5

Determine the Armies size and ACR

Fine 1 CR -8

Diminutive 10 CR -6

Tiny 24 CR -4

Small 50 CR -2

Medium 100 CR

Large 200 CR +2

Huge 500 CR +3

Gargantuan 1000 CR +4

Colossal 2000 CR +6

Determine Hit Points = ACR x Average HP value of 1 Hit Die

Determine Defense Value = ACR + 10 + Modifiers

Determine Offensive Modifier = ACR

Variables:

Battlefield Conditions = Fortifications +16 DV for the Good Guys, Advantageous Terrain +2 DV for the Good Guys

Tactics = Defensive Wall -2 OM, +2 DV (Dwarves), Relentless Brutality +4 OM, -4 DV (Bad Guys)

Strategy Track = This is chosen each round of combat and can only go up or down 1 rung each turn

Defensive +4 DV, -4 OM, -6 Damage

Cautious +2 DV, -2 OM, -3 Damage

Standard +0 DV, -0 OM, +0 Damage

Aggressive -2 DV, +2 OM, +3 Damage

Reckless -4 DV, +4 OM, +6 Damage

Army Resources = Siege Engines (reduce DV of Fortifications by 1d4 per engine) assume the Bad Guys have 5 siege engines

Special Abilities = Rock Throwing +4 Damage in Range Phase (Bad Guys)

 

 Battle Phases:

 Tactics Phase = GM applies any battlefield modifiers, Commanders choose tactics
 Ranged Phase
 Melee Phase

  

  Each Army makes and Offense Check (d20 + OM) and compares it to the other armies DV, if the checks is greater than the DV the army takes the difference in damage (+/- any modifiers)

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