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The Art of the Deal

A retro pixel-art game where you play as a psychic art agent.

Gallery Screenshot


The Problem

AI art generation is powerful but impersonal. Users type prompts into a box and get images back—there's no story, no stakes, no fun. We're missing the human drama that makes art actually interesting.

The Solution

The Art of the Deal is a browser-based game that wraps AI image generation in narrative and meaning.

Sign contracts with temperamental artists, whisper creative advice into their ears (which they may accept, modify, or reject via Claude), and watch as FLUX.2 generates their masterpieces in real-time. Then hustle your collection at a live auction against AI collectors with distinct tastes and budgets.

It's part business sim, part art generator, part social manipulation game—all wrapped in a crunchy 8-bit aesthetic with procedurally generated artwork at its core.

Your art isn't just a prompt result. It's inventory with provenance, created through negotiation, worth real (virtual) money.


How It Works

1. The Gallery

Meet artists, critics, and collectors at a gallery opening. Read their minds to discover their true desires. Sign a contract with an artist to represent them.

2. The Studio

Visit your artist's studio. Give them creative direction—they'll interpret your ideas through their own artistic lens. Watch as FLUX.2 brings their vision to life.

Studio Screenshot

3. The Auction

Take your artwork to the auction house. Pitch it to the auctioneer, set your prices, then watch collectors bid. Earn commission on every sale.

Auction Screenshot


Characters

Name Role Personality
Tomas Tomas Vega Artist Struggling artist who secretly hates his own work. Desperate for money but too proud to show it.
Marcus Marcus Webb Critic Feared art critic. Believes true art requires suffering. Actually a failed artist himself.
Diane Diane Holloway Collector Building a memorial gallery for her late cat. Emotionally driven, values sentimentality over market value.

Sample Artwork

All artwork in the game is generated in real-time using FLUX.2 [klein] 9B.

Despair at Sunrise Electric Dreams 7 Portrait of Loss
Despair at Sunrise Electric Dreams 7 Portrait of Loss

Tech Stack

Component Technology
Game Engine Godot 4.5 (GDScript)
Image Generation FLUX.2 [klein] 9B via Runware API
NPC Intelligence Claude (Anthropic API)
Music ElevenLabs Music API
Hosting Google Cloud Platform

Built At

Black Forest Labs + Dawn Capital AI Image Generation Hackathon January 25-26, 2026 | London

Team HAI HAI HAI SAMURAI

  • Sean Harris - Chief Pixel Pusher
  • Ellie Partridge - Vibe Architect
  • Chris Watson - Bug Whisperer
  • Kyle Manning - Chaos Coordinator
  • Claude 4.5 Opus - Tireless Code Monkey

Sponsors

Black Forest Labs Dawn Capital Runware

License

Built for a hackathon. Have fun with it.

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