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A collection of shaders I've been working on that are by no means efficent or physically plausible just fun.

  1. Toon/Noise Surface Shader
    Fully customizable opaque shader where you control base and shadow color aswell as specify the amount of shadow/midtones. I need to update the gui for this one lol. demo image of toon shader

  1. Pixelated Ascii Prost-Processing Shader
    in properties you can set the screen size parameter to increase/decrease the affect. In addition, there is a depth threshold controlling where to would start rendering the luminance. I still need to work on this one because I cannot get the edge detection to work!! demo image of pixelated ascii shader

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