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Procedurally Generated Map for a strategy 4X game.

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PCG Test Game

Procedurally Generated Map for a strategy 4X game made in the Godot Engine. Fully customizable size, biome variation, biome region reach, biome rarity, etc. Uses a curated heightmap for mountain and water generation based on map size.

Example1

Preview of customization settings and close-up

Example2

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Procedurally Generated Map for a strategy 4X game.

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