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Releases: jaghaimo/stelnet

3.3.0

14 May 21:59
3ed060c

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  • Add optional priority sorting for Commodity Market intel - commodities from the priority_commodities.csv file will be sorted according to the order in the file, followed by the remaining commodities sorted in alphabetical order.

3.2.3

12 May 10:47
d20c07a

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Patch Release/3.2.3 (#135)

  • Change Commodities Intel tab to respect Excluder markets (#126)
  • Fix new game crash when Uninstall Mod flag is set to true (#131)

Full Changelog: 3.2.2...3.2.3

3.2.2

28 Apr 21:18
7e4007a

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What's Changed

  • Fix custom contacts wiping out player's fleet (#119)
  • Bugfix for Intel window - duplicate tags (#118)
  • Fix market query results - submarket filters (#120)

Full Changelog: 3.2.1...3.2.2

3.2.1

05 Apr 11:00
d96b634

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Bugfix release 3.2.1 (#117)

  • Fix market intel when using Group By Star System method.
  • Update the game dependency to 0.98a-RC7

3.2.0

02 Apr 14:57
1a2f465

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Update project to work with Starsector 0.98a-RC5 (#116)

  • Compatibility with the latest version.

Co-authored-by: Volt <@>
Co-authored-by: Jaghaimo 1764586+jaghaimo@users.noreply.github.com

3.1.3

17 Jun 19:13
1e0b06b

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Custom skill filtering (mod support) (#110)

  • Filter out "Unique" admin skill added by Tahlan Shipworks mod from Admin skills preview in Query builder and results.
  • Add merging CSV support for filtering more skills from Admin skills preview in Query builder and results.

3.1.2

10 Jun 11:35
91f848d

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Bugfix release (#108)

  • Add back Special Contact from Nexerelin to Contacts Board (accidentally removed in 3.1.0).
  • Fix crash on Exploration intel filtering (NPE if any intel returned null tags).
  • Fix D-Mod count filtering in Market query maker.

3.1.1

08 Jun 14:46
69ba8aa

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Fix fresh game or save initialization issue (#107)

  • Correctly initialize Stelnet on a fresh game or save. Stelnet would fail to initialize when starting a New Game or Loading a Game from Main Menu.

3.1.0

08 Jun 11:04

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Exploration board and LunaLib integration (#102)

New features:

  • Move setting handling from stelnet.json file to LunaLib. Requires LunaLib.
  • Add Exploration tab mini-board that allows intel filtering. Works on intel added by CaptainsLog (will show additional filters).
  • Add option to use Codex entry lists in query builder (default is to use known lists from visible factions).
  • Add option for Commodities, Contacts, and Market modules to only work when within Comms range.
  • Disallow remote calling contacts which have missions in progress. Can be disabled, allowing to call anyone anytime.

Improvements:

  • Show admin skills in a tooltip (Query and Results).
  • Remove suspended, developing, and lost contacts from Contacts board.
  • Disable Black Market from Market Queries and Viewer by default (configurable via LunaSettings).

Bugfixes:

  • Fix Sebestyen not showing up in contacts.
  • Add missing Lion Guard ships (reskins) in query builder.
  • Rework commodity intel persistence, fixes NPE crash on Starsector updates.
  • Reset commodity selection in case currently selected commodity no longer exists.

3.0.0

06 May 09:13
60cdb4e

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Starsector 0.96a compatibility (#101)

  • Update mod to Starsector 0.96a.