A link to gameplay footage: https://www.linkedin.com/feed/update/urn:li:activity:7125704209798189056/
Portal Knight is a casual puzzle game focused on enhancing the player’s ability to maneuver the knight, one of the most challenging chess pieces. Players control a knight piece on a chessboard and must escape from enemy pieces using the knight's unique L-shaped movement pattern. Each level is procedurally generated, and enemies are dynamically placed along the player’s path, offering a fresh challenge every time.
Levels are procedurally generated using a random pathfinding algorithm, creating unique challenges with each playthrough.
Players can adjust the size of the chessboard to match their preferred difficulty level.
Enemies are intelligently placed around the player’s path, ensuring that every level provides a different experience.
Players can activate hints to visualize safe zones or escape routes.
Use the knight’s L-shaped movement pattern to avoid enemies and reach the goal.
Unity: Developed using Unity with C#. Component-Based Architecture: The project is built with a modular component-based architecture for flexibility and maintainability.

