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Using a detached monte carlo tree to generate heatmaps through game data

Store positions and their info in duckdb, once i have enough, use it to generate heat maps for pieces in different stages of the game. Need to rebuild analysis and quiescence search in addition to strengthen all sides

treeBuilder.py will build tree data to a file in serializable form.

just use pickle.dumps() to convert it back to the {string:node} dict once you've built and retreived it. It will make a dictionary of unassociated nodes that each have stats inside them.
It also stores info in a local duckdb.

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