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Proposed changes | Предлагаемые изменения

Important

Ideally, complete renaming should also include changes to the UI/UX/technical names, but since I am unable to do so, not all of the text has been changed. | По хорошему полный нейминг также должен включать в себя и изменения в UI/UX/технических названий, но так как я НЕ могу этого сделать, то изменен не весь текст.

  • Updated naming of buttons, bars, etc. | Обновлен нейминг кнопок, баров и т.д.
  • Text mistake corrections | Правки ошибок текста

Key change principles | Ключевые принципы изменений

  • Clarity and unambiguity (For example, replacing X with Clear, which is clearer) | Ясность и однозначность (Например замена X на Clear - что более ясно)
  • Consistency | Консистентность
    • Uniformity of words/spelling of words describing the name/action (Del -> Delete) | Единообразие слов/написания слов описывающих название/действие (Del -> Delete)
    • Title Case in titles, Sentence case in descriptions | Title Case в названиях, Sentance case в описании
  • Use language that is understandable to the user, not the programmer (Shader -> Engine Shader, Compiler -> Compiler Shader, Game Mtl -> Game Material) | Использование языка, который понятен пользователю, а не программисту (Shader -> Engine Shader, Compiler -> Compiler Shader, Game Mtl -> Game Material)

Testing | Тестирование

  • Manual testing | Ручное тестирование

Agreements | Согласия

St4lker0k765 and others added 10 commits October 1, 2025 10:52
Co-authored-by: Xottab-DUTY <xottab-duty@yandex.ru>
В ини конфиге разрушаемого объекта есть секция destroyed с ключами - моделями осколков, если ключам поставить значения-числа (u8), то это будет кол-во осколков.
The correction is made when using this path if it refers to the
current location. I left path() unchanged and added safe_path(),
in which this correction is made. Where necessary, I changed path()
to safe_path(). I did not change it in alifetask, as only game_vertex_id
is used there. Determining whether a given path refers to the current
location is done by its game_vertex_id. As soon as the path has a
point with an invalid game_vertex_id or does not refer to the current
location, it means that this path is not in the current location and does not need to be corrected
. In safe_path(), I added a third parameter that shows
that this path is definitely in the current location and we can do without
checking game_vertex_id, which can be invalid because it is simply not
used in some cases. For example, it is not used for look paths.
You can tell that the path is definitely in this location by You can tell that the path is definitely at this location by
where it is used. For example, for home mutants, the path is definitely at the
current location, as it only applies to online mutants

Co-Authored-By: Denis Shaposhnikov <993498+dsh2dsh@users.noreply.github.com>
I had a save where the stalker's y and z Position() were normal,
but x was nan or something like that. Now we'll take the vertex level position
in such cases and curse in the log

Co-Authored-By: Denis Shaposhnikov <993498+dsh2dsh@users.noreply.github.com>
@Drombeys Drombeys force-pushed the develop branch 3 times, most recently from 1dad9a7 to 36040f7 Compare November 16, 2025 15:04
@ForserX ForserX force-pushed the develop branch 3 times, most recently from b639bc8 to cde9a05 Compare November 29, 2025 20:48
@Drombeys Drombeys force-pushed the develop branch 3 times, most recently from 4323820 to 7fc5d80 Compare December 5, 2025 13:49
@ForserX ForserX force-pushed the develop branch 2 times, most recently from 97da7ed to 102760c Compare December 8, 2025 22:11
@Drombeys Drombeys force-pushed the develop branch 4 times, most recently from f9a2d10 to 5aca019 Compare December 19, 2025 11:21
@ForserX ForserX force-pushed the develop branch 2 times, most recently from d7fe96f to cd82490 Compare December 20, 2025 21:12
@Hozar2002 Hozar2002 force-pushed the develop branch 2 times, most recently from 5a99938 to 62b11fc Compare January 1, 2026 21:40
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