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SDK Text Standardization #193
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SDK Text Standardization #193
TheParaziT
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ixray-team:develop
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TheParaziT:sdk-text-standardization
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Co-authored-by: Xottab-DUTY <xottab-duty@yandex.ru>
В ини конфиге разрушаемого объекта есть секция destroyed с ключами - моделями осколков, если ключам поставить значения-числа (u8), то это будет кол-во осколков.
The correction is made when using this path if it refers to the current location. I left path() unchanged and added safe_path(), in which this correction is made. Where necessary, I changed path() to safe_path(). I did not change it in alifetask, as only game_vertex_id is used there. Determining whether a given path refers to the current location is done by its game_vertex_id. As soon as the path has a point with an invalid game_vertex_id or does not refer to the current location, it means that this path is not in the current location and does not need to be corrected . In safe_path(), I added a third parameter that shows that this path is definitely in the current location and we can do without checking game_vertex_id, which can be invalid because it is simply not used in some cases. For example, it is not used for look paths. You can tell that the path is definitely in this location by You can tell that the path is definitely at this location by where it is used. For example, for home mutants, the path is definitely at the current location, as it only applies to online mutants Co-Authored-By: Denis Shaposhnikov <993498+dsh2dsh@users.noreply.github.com>
I had a save where the stalker's y and z Position() were normal, but x was nan or something like that. Now we'll take the vertex level position in such cases and curse in the log Co-Authored-By: Denis Shaposhnikov <993498+dsh2dsh@users.noreply.github.com>
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Proposed changes | Предлагаемые изменения
Important
Ideally, complete renaming should also include changes to the UI/UX/technical names, but since I am unable to do so, not all of the text has been changed. | По хорошему полный нейминг также должен включать в себя и изменения в UI/UX/технических названий, но так как я НЕ могу этого сделать, то изменен не весь текст.
Key change principles | Ключевые принципы изменений
Testing | Тестирование
Agreements | Согласия
Я согласен(-на) следовать Рекомендациям по внесению вклада в этот проект
Я согласен(-на) следовать Кодексу поведения этого проекта