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itsjustcurtis
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Apr 5, 2026
- Move Spooner Display up slightly
- Add dynamic movement of Spooner Display when xyzh is enabled
- Moved xyzh default position to be less intrusive
- Made Spooner font consistent with xyzh font
- Moved FPS Counter up to accomodate new positioning.
* Move Spooner Display up slightly * Add dynamic movement of Spooner Display when xyzh is enabled * Moved xyzh default position to be less intrusive * Made Spooner font consistent with xyzh font * Moved FPS Counter up to accomodate new positioning.
itsjustcurtis
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Apr 12, 2026
Release v2.3.0 Vehicle - Add neon underglow animation system: Flashing, Fade, RGB, Spin, Slide, and Shift (colour invert) modes - Add player vehicle change detection to reset neon and suspension state - Fix invincibility not applying correctly while in vehicles - Add Return to Stock option in Menyoo Customs - Fix duplicate and misordered options in Vehicle Options submenu Bodyguards [NEW FEATURE] - Full bodyguard spawn and management system - Weapon loadouts, attachments, and blip assignment working - Formation support added - Reorganised into dedicated submenu folder Wardrobe / Peds - Fix ped accessories not being selectable in wardrobe (#508) - Add warning when loading XML outfit files with head drawable indexes outside normal range - Add component count validation for loaded outfit files - Fix head shape unlock config not saving correctly (#414) - Wardrobe component submenu cleanup and standardisation Spooner - Add entity size manipulation options - Fix Spooner display clashing with xyzh overlay (#498) - Dynamic repositioning when xyzh enabled - Consistent font between both displays - FPS counter repositioned accordingly - Add teleport logging - Fix teleport to mission objective crash (#475) - Fix broken "Sky High" teleport on Enhanced edition Blips - Fix _blipList memory pattern for game build 3788 (crash fix) - Restore compatibility with older game versions - Comment out / disable broken blip features pending spooner integration - Add Mansions DLC blip icons - Fix NarcoSurvival blip name (was incorrectly labelled 420Survival) Map Mods - Refactor: remove 19k-line hard-coded data, moved to XML-driven system (#469) Language / Stability - Fix crash when ScriptHookVDotNet is installed (#477) Replaces std::map::at() with find() to avoid thrown exceptions intercepted by CLR's VEH inside SHV fibers - Fix memory leak and missing destructors (#454) - Add missing removeHooks call on DLL detach Build / Infrastructure - Add Premake build system (#455/#456) - Enable multi-processor compilation (#440) - Improve AddLog function - Large codebase cleanup: PascalCase functions, camelCase variables, submenu self-registration, dead code removal (#484/#492) Game Data - Update PropList, PedList, AnimList to "A Safehouse in the Hills" DLC - Add missing peds from "Money Fronts" DLC (#409) - Update CutsceneLabels (Chop Shop through Safehouse, deduped) Misc - Fix gravity not applying correctly (#471) - Add clipboard paste support in InputBox (#438) - Add J key to stop ped animations - Add PV Options name display toggle - Disable broken Stat Manager options (#509) - Fix memory address pattern detection for newer game builds - New FiveM game build support (3788+)
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