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Fix clash with xyzh display#498

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itsjustcurtis merged 1 commit intoDevelopmentfrom
405-bug-report-display_xyzh_coords-are-not-visible-in-spooner-mode
Apr 5, 2026
Merged

Fix clash with xyzh display#498
itsjustcurtis merged 1 commit intoDevelopmentfrom
405-bug-report-display_xyzh_coords-are-not-visible-in-spooner-mode

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  • Move Spooner Display up slightly
  • Add dynamic movement of Spooner Display when xyzh is enabled
  • Moved xyzh default position to be less intrusive
  • Made Spooner font consistent with xyzh font
  • Moved FPS Counter up to accomodate new positioning.

* Move Spooner Display up slightly
* Add dynamic movement of Spooner Display when xyzh is enabled
* Moved xyzh default position to be less intrusive
* Made Spooner font consistent with xyzh font
* Moved FPS Counter up to accomodate new positioning.
@itsjustcurtis itsjustcurtis linked an issue Apr 5, 2026 that may be closed by this pull request
@itsjustcurtis itsjustcurtis merged commit a8b5c3e into Development Apr 5, 2026
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@itsjustcurtis itsjustcurtis deleted the 405-bug-report-display_xyzh_coords-are-not-visible-in-spooner-mode branch April 5, 2026 14:05
itsjustcurtis pushed a commit that referenced this pull request Apr 12, 2026
Release v2.3.0

Vehicle
- Add neon underglow animation system: Flashing, Fade, RGB, Spin, Slide,
  and Shift (colour invert) modes
- Add player vehicle change detection to reset neon and suspension state
- Fix invincibility not applying correctly while in vehicles
- Add Return to Stock option in Menyoo Customs
- Fix duplicate and misordered options in Vehicle Options submenu

Bodyguards [NEW FEATURE]
- Full bodyguard spawn and management system
- Weapon loadouts, attachments, and blip assignment working
- Formation support added
- Reorganised into dedicated submenu folder

Wardrobe / Peds
- Fix ped accessories not being selectable in wardrobe (#508)
- Add warning when loading XML outfit files with head drawable indexes
  outside normal range
- Add component count validation for loaded outfit files
- Fix head shape unlock config not saving correctly (#414)
- Wardrobe component submenu cleanup and standardisation

Spooner
- Add entity size manipulation options
- Fix Spooner display clashing with xyzh overlay (#498)
  - Dynamic repositioning when xyzh enabled
  - Consistent font between both displays
  - FPS counter repositioned accordingly
- Add teleport logging
- Fix teleport to mission objective crash (#475)
- Fix broken "Sky High" teleport on Enhanced edition

Blips
- Fix _blipList memory pattern for game build 3788 (crash fix)
- Restore compatibility with older game versions
- Comment out / disable broken blip features pending spooner integration
- Add Mansions DLC blip icons
- Fix NarcoSurvival blip name (was incorrectly labelled 420Survival)

Map Mods
- Refactor: remove 19k-line hard-coded data, moved to XML-driven system (#469)

Language / Stability
- Fix crash when ScriptHookVDotNet is installed (#477)
  Replaces std::map::at() with find() to avoid thrown exceptions
  intercepted by CLR's VEH inside SHV fibers
- Fix memory leak and missing destructors (#454)
- Add missing removeHooks call on DLL detach

Build / Infrastructure
- Add Premake build system (#455/#456)
- Enable multi-processor compilation (#440)
- Improve AddLog function
- Large codebase cleanup: PascalCase functions, camelCase variables,
  submenu self-registration, dead code removal (#484/#492)

Game Data
- Update PropList, PedList, AnimList to "A Safehouse in the Hills" DLC
- Add missing peds from "Money Fronts" DLC (#409)
- Update CutsceneLabels (Chop Shop through Safehouse, deduped)

Misc
- Fix gravity not applying correctly (#471)
- Add clipboard paste support in InputBox (#438)
- Add J key to stop ped animations
- Add PV Options name display toggle
- Disable broken Stat Manager options (#509)
- Fix memory address pattern detection for newer game builds
- New FiveM game build support (3788+)
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[Bug Report] display_xyzh_coords are not visible in spooner mode

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