Provides the connections needed for the server.
📄Cargo.toml
[dependencies]
// OpenSSL ❌ (default and recommended)
minecraft-auth = { git = "https://github.com/ismaileke/minecraft-auth.git", branch = "master" }
// OpenSSL ✅
minecraft-auth = { git = "https://github.com/ismaileke/minecraft-auth.git", branch = "master", default-features = false, features = ["openssl"] } }📄main.rs
use minecraft_auth::bedrock;
#[tokio::main]
async fn main() {
// OpenSSL ❌ (default and recommended)
let mut bedrock = bedrock::new("1.21.130".to_string(), false); // (client version, debug mode)
bedrock.set_auth_callback(|code, url| {
println!("You can log in with the code {} at {}", code, url);
});
bedrock.auth().await;
let chain = bedrock.get_chain_data();
let _signing_key = bedrock.get_signing_key_384().unwrap(); // When sending the Login Packet, we will need this
let signed_token = bedrock.get_signed_token(); // When sending the Login Packet, we will need this
println!("Chain 1: {}\n\nChain 2: {}\n\nSigned Token: {:?}", chain[0], chain[1]);
// OpenSSL ✅
let mut bedrock = bedrock::new("1.21.130".to_string(), false); // (client version, debug mode)
bedrock.set_auth_callback(|code, url| { // If you want to use the code and link and do something:
println!("You can log in with the code {} at {}", code, url);
});
bedrock.auth().await;
let chain = bedrock.get_chain_data();
let ec_key = bedrock.get_ec_key().unwrap(); // When sending the Login Packet, we will need this
let signed_token = bedrock.get_signed_token(); // When sending the Login Packet, we will need this
println!("Chain 1: {}\nChain 2: {}", chain[0], chain[1]);
}Only Bedrock support for now