This project aims to create an interactive computer graphics simulation representing a ship's journey through different scenarios, from departing a port, navigating an urban area, to crossing a canal.
The main objective is to develop a visually immersive simulation showcasing the journey of a ship, incorporating user-controlled elements, dynamic weather transitions, and realistic challenges specific to each scenario.
- Departure from a port where the ship is loaded with containers.
- User-controlled crane mechanism for moving and picking containers from the dock.
- Navigation of the ship through a river passing an urban area.
- Realistic representation of buildings, bridges, and trains for an immersive environment.
- Ship going through sea beach
- Ship's traversal through a canal that facilitates crossing a mountain.
- Water rising and falling mechanisms enabling ship movement uphill and downhill.
- User control over water levels and canal gates.
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Dynamic Weather:
- Day and night environment transitions in every scenario.
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Object Movement:
- User-controlled ship, cars, trains, and planes.
- Crane for loading and unloading containers.
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Bridge Feature:
- Inclusion of a bridge in the urban area scenario.
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Waterway Management:
- Demonstration of ship movement through mountains.
- Multiple canal locks controlled by the user.
- w : To start the ship in scenario 1
- q : To stop the ship in scenario 1
- t : To start the truck in scenario 1
- y : To stop the truck in scenario 1
- up arrow : To move up (The crane hook block)
- down arrow : To move down (The crane hook block)
- right arrow : To move right (The crane hook block)
- left arrow : To move left (The crane hook block)
- p : press p to pick when the hook block is top of the container
- r : press r to release the container at ground.
- n : For day scenario
- m : For night scenario

