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@beakbeak
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This adds support for OpenGL ES 2 and WebGL 1 via SMAA_GLSL_ES2 as well as support for OpenGL 2 via SMAA_GLSL_2 (only tested via OpenGL ES - the difference here is that support for while loops is not required in ES 2 and is disallowed by WebGL). The output is incorrect when using medium-precision float in the fragment shader, so highp should be used.

@grovesNL
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grovesNL commented Mar 7, 2016

Really interesting, do you have an example of this in use with WebGL?

@tylerjdrake
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Commit 461bd33 solved issues for me targeting emscripten/webgl2.

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3 participants