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133 changes: 127 additions & 6 deletions vikingsClases.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,145 @@

import random

# Soldier


class Soldier:
pass
def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.health -= damage








# Viking


class Viking:
pass
class Viking(Soldier):
def __init__(self,name,health,strength):
self.name = name
super().__init__(health,strength)
print(name,health,strength)

def attack(self):
return super().attack()


def receiveDamage(self, damage):
self.health -= damage

if self.health > 0:
return self.name + " has received " + str(damage) + " points of damage"
else:
return self.name + " has died in act of combat"

def battleCry(self):
return "Odin Owns You All!"





# Saxon


class Saxon:
pass
class Saxon(Soldier):
def __init__(self,health,strength):
super().__init__(health,strength)
print(health,strength)

def attack(self):
return super().attack()

def receiveDamage(self, damage):
self.health -= damage

if self.health > 0:
return "A Saxon has received " + str(damage) + " points of damage"
else:
return "A Saxon has died in combat"



# War


class War:
pass
def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self,viking):
self.vikingArmy.append(viking)
pass

def addSaxon(self,saxon):
self.saxonArmy.append(saxon)
pass

def vikingAttack(self):
v = random.choice(self.vikingArmy)
s = random.choice(self.saxonArmy)
result = s.receiveDamage(v.attack())
if s.health <= 0:
self.saxonArmy.remove(s)
return result


def saxonAttack(self):
v = random.choice(self.vikingArmy)
s = random.choice(self.saxonArmy)
result = v.receiveDamage(s.attack())
if v.health <= 0:
self.vikingArmy.remove(v)
return result

def showStatus(self):
if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
elif len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."
elif len(self.saxonArmy) == 1 and len(self.vikingArmy) == 1:
return "Vikings and Saxons are still in the thick of battle."
else:
return("Another bloody round starts")


#Batalla



war = War()
saxonNumber = int(input("The Saxons army is composed by these number of soldiers:"))

for s in range(0,saxonNumber):
saxon = Saxon(random.randint(0,100), random.randint(0,100))
war.addSaxon(saxon)

vikingNumber = int(input("The Vikings army is composed by these number of soldiers:"))

for v in range(0, vikingNumber):
viking = Viking("Viking " + str(v), random.randint(0,100), random.randint(0,100))
war.addViking(viking)


while len(war.saxonArmy) != 0 and len(war.vikingArmy) != 0 :
try:
print(war.saxonAttack())
print(war.vikingAttack())
except:
print(war.showStatus())
else:
print(war.showStatus())