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105 changes: 93 additions & 12 deletions vikingsClases.py
Original file line number Diff line number Diff line change
@@ -1,24 +1,105 @@

# Soldier


class Soldier:
pass

def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return self.strength

def receiveDamage(self, damage):
self.damage = damage
self.health = self.health - damage

# Viking
class Viking(Soldier):

def __init__(self, name, health, strength):
super().__init__(health, strength)
self.name = name

def attack(self):
super().attack()
return self.strength

class Viking:
pass
def receiveDamage(self, damage):
self.damage = damage
self.health = self.health - damage

if self.health > 0:
return (str(self.name)) + " has received " + (str(self.damage)) + " points of damage"
elif self.health <= 0:
return (str(self.name)) + " has died in act of combat"

def battleCry(self):
return "Odin Owns You All!"

# Saxon
class Saxon(Soldier):

def __init__(self, health, strength):
super().__init__(health, strength) #Tiene las mismas características que un soldado
#hay que incluir la parte de damage de soldier aquí

def attack(self):
super().attack()
return self.strength

class Saxon:
pass

# War
def receiveDamage(self, damage):
self.damage = damage
self.health = self.health - damage

if self.health > 0:
return "A Saxon has received " + (str(self.damage)) + " points of damage"
elif self.health <= 0:
return "A Saxon has died in combat"


# War
class War:
pass

def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, Viking):
self.Viking = Viking
if len(self.vikingArmy) < 10:
self.vikingArmy.append(Viking)

def addSaxon(self, Saxon):
self.Saxon = Saxon
if len(self.saxonArmy) < 10:
self.saxonArmy.append(Saxon)

def vikingAttack(self):
import random
viking_attack = random.choice(self.vikingArmy)
random_saxon = random.choice(self.saxonArmy)

strength_viking = viking_attack.attack()
saxon_attacked = random_saxon.receiveDamage(strength_viking)

if saxon_attacked == "A Saxon has died in combat":
self.saxonArmy.remove(random_saxon)
return saxon_attacked

def saxonAttack(self):
import random
saxon_attack = random.choice(self.saxonArmy)
strength_saxon = saxon_attack.attack()

viking_attack = random.choice(self.vikingArmy)
viking_attacked = viking_attack.receiveDamage(strength_saxon)

if viking_attack.health <= 0:
self.vikingArmy.remove(viking_attack)
return viking_attacked

def showStatus(self):
if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
elif len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."