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93 changes: 86 additions & 7 deletions vikingsClases.py
Original file line number Diff line number Diff line change
Expand Up @@ -3,22 +3,101 @@


class Soldier:
pass
def __init__(self, health, strength):
self.health = health
self.strength = strength

def attack(self):
return (self.strength)

def receiveDamage(self, damage):
self.health -= damage

# Viking


class Viking:
pass
class Viking(Soldier):
def __init__(self, name, health, strength):
self.name = name
super().__init__(health, strength)

def attack(self):
super().attack()
return (self.strength)

def receiveDamage(self, damage):
self.damage = damage
self.health -= damage
if self.health > 0:
return f"{self.name} has received {self.damage} points of damage"
else:
return f"{self.name} has died in act of combat"

def battleCry(self):
return ("Odin Owns You All!")

# Saxon


class Saxon:
pass
class Saxon (Soldier):
def __init__(self, health, strength):
super().__init__(health, strength)

def attack(self):
super().attack()
return (self.strength)

def receiveDamage(self, damage):
self.damage = damage
self.health -= damage
if self.health > 0:
return f"A Saxon has received {self.damage} points of damage"
else:
return ("A Saxon has died in combat")

# War


class War:
pass
class War():

def __init__(self):
self.vikingArmy = []
self.saxonArmy = []

def addViking(self, Viking):
self.Viking = Viking
if len(self.vikingArmy) < 10:
self.vikingArmy.append(Viking)

def addSaxon(self, Saxon):
self.Saxon = Saxon
if len(self.saxonArmy) < 10:
self.saxonArmy.append(Saxon)

def vikingAttack(self):
import random
viking_attack = random.choice(self.vikingArmy)
strength_viking = viking_attack.attack()
saxon_attack = random.choice(self.saxonArmy)
saxon_attacked = saxon_attack.receiveDamage(strength_viking)
if saxon_attacked == "A Saxon has died in combat":
self.saxonArmy.remove(saxon_attack)
return saxon_attacked

def saxonAttack(self):
import random
saxon_attack = random.choice(self.saxonArmy)
strength_saxon = saxon_attack.attack()
viking_attack = random.choice(self.vikingArmy)
viking_attacked = viking_attack.receiveDamage(strength_saxon)
if viking_attack.health <= 0:
self.vikingArmy.remove(viking_attack)
return viking_attacked

def showStatus(self):
if len(self.saxonArmy) == 0:
return "Vikings have won the war of the century!"
elif len(self.vikingArmy) == 0:
return "Saxons have fought for their lives and survive another day..."
else:
return "Vikings and Saxons are still in the thick of battle."