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"Randomize Map" feature #374
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…lement logic for randomize map feature
…be randomized again upon replay
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…loop Because the toggle directly controls the rules, and when the rules are changed it changes the toggle, and there's a delay between those 2 events, spamming the toggle could result in a loop where the toggle changes it's value itself over and over on loop
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I think you should change the base branch, because master is for releases, lol |
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Oh sorry didn't thought about it. I merged Nighlty into my branch and there seem to be no conflicts (there was 3 conflicts on the main menu scene but I was able to fix them all), I tested the game after the merge and everything still works. |
The room would tell the name of the randomly chosen map before this update
The background was ugly and the icon was of a wrong size, so I replaced both with some pattern I made on gimp, not great but better than wwhat was here before
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I added a toggle to Randomize the stage selection.
When in "Randomize" mode, the player is also able to toggle levels on/off from the random level selection.
Because this affects the UI and I think it's easier to work on UI with prefabs (to avoid future merge conflicts if people are working on different part of the main menu), I also made prefabs for some UI elements.
This PR is in answer to the #367 issue