-
Notifications
You must be signed in to change notification settings - Fork 0
Texture Studio Commands
1NS edited this page Apr 14, 2023
·
2 revisions
Information from the official wiki: https://github.com/Crayder/Texture-Studio/wiki/All-Commands
Maps:
/loadmap - Load a map
/newmap - Create a new map
/importmap - Import CreateObject() or CreateDynamicObject() raw code
/export - Export a map to code or vehicle
Objects:
/cobject <objectid> - Create an object
/dobject - Delete your selected object
/robject - Resets an objects text and materials
/osearch - Search for a object
/sel <objectid> - Select a object id index
/csel - Use the mouse to select an object
/lsel - Use a list / preview to display objects
/flymode - Enter flymode
/ogoto - Goto your selected object (must be in flymode)
/pivot - Set a pivot position to rotate objects around
/togpivot - Turn on/off pivot rotation
/oprop - Object property editor
Movement:
/editobject - Edit object mode
/ox - /oy - /oz - Standard movement commands
/rx - ry - /rz - Standard rotation commands
/dox - /doy - /doz - Delta move map
/drx - /dry - /drz - Rotate map around map center
Textures/Text/Indexes/Theme:
/mtextures - Show a list of textures in a list
/ttextures - Show a list of textures in (Theme)
/stexture - Texture editor
/mtset <index> <textureref> - Set a material
/mtsetall <index> <textureref> - Set a material to ALL objects of the same modelid
/mtcolor <index> <Hex Color ARGB> - Sets a material color
/mtcolorall <index> <Hex Color ARGB> - Sets a material color to ALL objects of the same modelid
/copy - Copy object properties to buffer from currently selected object
/paste - Paste object properties from buffer to currently selected object
/clear - Clear object properties from buffer
/text - Open the object text editor
/sindex - Set text on a object will show material IDs
/rindex - Removes material indexes shown on an object
/loadtheme - Load a texture theme
/savetheme - Saves a texture theme
/deletetheme - Delete a texture theme
/tsearch - Find a texture by part of name
Groups/Prefabs:
/setgroup - Sets a group id for a group objects
/selectgroup - Select a group of objects to edit
/gsel - Open up click select to add/remove objects from your group
/gadd - Add an object to your group useful for objects that cannot be clicked on
/grem - Remove a specific object from your group
/gclear - Clear your group selection
/gclone - Clone your group selection
/gdelete - Delete all objects in your group
/editgroup - Start editing a group
/gox - /goy - /goz - Stardard group movement commands
/grx - /gry - /grz - Stardard group rotation commands
/gaexport - Exports a group of objects to a attached object FS (Not yet completed)
/gprefab - Export a group of objects to a loadable prefab file
/prefabsetz - Set the load offset of a prefab file
/prefab <LoadName"> - Load a prefab file, /prefab will show all prefabs
/0group - This will move all grouped objects center to 0,0,0 useful for getting attached object offsets (Not in the GUI yet)
Vehicles:
/avmodcar - Mod a car it will teleport the vehicle to the correct mod garage if modable
/avsetspawn - Set the spawn position of a vehicle
/avnewcar - Create a new car
/avdeletecar - Delete an unwanted car
/avcarcolor - Set vehicle car color
/avpaint - Set a vehicles paintjob
/avattach - Attach currently selected object to currently selected vehicle
/avdetach - Detach currently selected object from vehicle
/avsel - Select a vehicle to edit
/avexport - Export a car to filterscript
/avexportall - Export all cars to filterscript
/avox - /avoy - /avoz - Standard vehicle object movement commands
/avrx - /avry - /avrz - Standard vehicle object rotation commands
/avmirror - Mirror currently selected object on vehicle
(Special note: using /editobject on an attached object will edit the object on the vehicle)
Bind Editor:
/bindeditor - Open the bind editor you can enter a series of commands to execute
/runbind <index> - Runs a bind
Other:
/echo - Will echo back any text sent this is useful for autohotkey so that you can create
displayed output for your keybinds
/csel:
Holding 'H' while clicking an object will copy properites to buffer
Holding 'Walk Key' while clicking an object will paste properties from buffer
/editgroup:
Hold 'Walk Key' to set the group rotation pivot you can only do this once per edit
GUI:
When in fly mode to open the GUI press 'Jump Key' otherwise it can be opened by pressing 'N' Key
Texture Viewer:
In Fly mode instead of pressing Y/H to scroll through textures hold enter/exit vehicle and press ANALOG Left ---- ANALOG Right
Pressing sprint will add textures to your theme in fly mode press sprint+aim to add textures to theme in walk mode
Walk key will apply the selected texture to your object
Copyright © 2023 1nsanemapping Mozilla Public License 2.0