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257 changes: 158 additions & 99 deletions src/components/profile/action_preview.ts
Original file line number Diff line number Diff line change
Expand Up @@ -82,84 +82,103 @@ export class ButtonComponent {
getText(action: number) {
let label = HID[action]
// Keys.
label = label.replace('KEY_', '')
if (label == 'ESCAPE') return 'Esc'
if (label == 'TAB') return 'Tab'
if (label == 'BACKQUOTE') return '`'
if (label == 'MINUS') return '-'
if (label == 'EQUALS') return '='
if (label == 'BACKSLASH') return '\\'
if (label == 'BRACKET_LEFT') return '['
if (label == 'BRACKET_RIGHT') return ']'
if (label == 'CAPS_LOCK') return 'Caps'
if (label == 'SEMICOLON') return ';'
if (label == 'QUOTE') return "'"
if (label == 'COMMA') return ","
if (label == 'PERIOD') return "."
if (label == 'SLASH') return "/"
if (label == 'INSERT') return 'Ins'
if (label == 'DELETE') return 'Del'
if (label == 'HOME') return 'Home'
if (label == 'END') return 'End'
if (label == 'PAGE_UP') return 'Page-'
if (label == 'PAGE_DOWN') return 'Page+'
if (label == 'PAD_NUMLOCK') return 'Lock'
if (label == 'PAD_SLASH') return '/'
if (label == 'PAD_ASTERISK') return '*'
if (label == 'PAD_MINUS') return '-'
if (label == 'PAD_PLUS') return '+'
if (label == 'PAD_ENTER') return '↵'
if (label == 'PAD_PERIOD') return '.'
if (label.startsWith('PAD_')) return label.split('_')[1]
if (label.startsWith('KEY_')) {
const key = label.slice('KEY_'.length)
switch (key) {
case 'ESCAPE': return 'Esc'
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I like these (because they do not need break)

case 'TAB': return 'Tab'
case 'BACKQUOTE': return '`'
case 'MINUS': return '-'
case 'EQUALS': return '='
case 'BACKSLASH': return '\\'
case 'BRACKET_LEFT': return '['
case 'BRACKET_RIGHT': return ']'
case 'CAPS_LOCK': return 'Caps'
case 'SEMICOLON': return ';'
case 'QUOTE': return "'"
case 'COMMA': return ","
case 'PERIOD': return "."
case 'SLASH': return "/"
case 'INSERT': return 'Ins'
case 'DELETE': return 'Del'
case 'HOME': return 'Home'
case 'END': return 'End'
case 'PAGE_UP': return 'Page-'
case 'PAGE_DOWN': return 'Page+'
// Modifiers.
case 'CONTROL_LEFT': return 'Ctrl'
case 'SHIFT_LEFT': return 'Shift'
case 'ALT_LEFT': return 'Alt'
case 'SUPER_LEFT': return 'Win'
case 'CONTROL_RIGHT': return 'RCtrl'
case 'SHIFT_RIGHT': return 'RShift'
case 'ALT_RIGHT': return 'RAlt'
case 'SUPER_RIGHT': return 'RWin'
case 'PAD_NUMLOCK': return 'Lock'
case 'PAD_SLASH': return '/'
case 'PAD_ASTERISK': return '*'
case 'PAD_MINUS': return '-'
case 'PAD_PLUS': return '+'
case 'PAD_ENTER': return '↵'
case 'PAD_PERIOD': return '.'
}
if (key.startsWith('PAD_')) return key.slice('PAD_'.length)
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@marcos-diaz marcos-diaz Aug 11, 2025

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.slice('PAD_'.length)

This approach is harder to understand at first glance, rather than simply splitting by _

}
// Mouse.
if (label == 'MOUSE_X') return 'X+'
if (label == 'MOUSE_Y') return 'Y+'
if (label == 'MOUSE_X_NEG') return 'X-'
if (label == 'MOUSE_Y_NEG') return 'Y-'
if (label == 'MOUSE_SCROLL_UP') return 'Scroll+'
if (label == 'MOUSE_SCROLL_DOWN') return 'Scroll-'
label = label.replace(/^MOUSE_/, '')
// Modifiers.
if (label == 'CONTROL_LEFT') label = 'Ctrl'
if (label == 'SHIFT_LEFT') label = 'Shift'
if (label == 'ALT_LEFT') label = 'Alt'
if (label == 'SUPER_LEFT') label = 'Win'
if (label == 'CONTROL_RIGHT') label = 'RCtrl'
if (label == 'SHIFT_RIGHT') label = 'RShift'
if (label == 'ALT_RIGHT') label = 'RAlt'
if (label == 'SUPER_RIGHT') label = 'RWin'
// Proc.
if (label == 'PROC_SLEEP') return 'Sleep'
if (label == 'PROC_BOOTSEL') return 'Boot'
if (label == 'PROC_CALIBRATE') return 'Calibrate'
if (label == 'PROC_PAIR') return 'Pair'
if (label == 'PROC_TUNE_OS') return 'OS'
if (label == 'PROC_TUNE_MOUSE_SENS') return 'Mouse'
if (label == 'PROC_TUNE_TOUCH_SENS') return 'Touch'
if (label == 'PROC_TUNE_DEADZONE') return 'DZ'
if (label == 'PROC_TUNE_UP') return 'Tune up'
if (label == 'PROC_TUNE_DOWN') return 'Tune down'
if (label.startsWith('PROC_PROFILE_')) {
const profileIndex = Number(label.split('_')[2])
label = this.webusb.getProfiles()!.profiles[profileIndex].meta.name
if (label.startsWith('MOUSE_')) {
const mouse = label.slice('MOUSE_'.length)
switch (mouse) {
case 'X': return 'X+'
case 'Y': return 'Y+'
case 'X_NEG': return 'X-'
case 'Y_NEG': return 'Y-'
case 'SCROLL_UP': return 'Scroll+'
case 'SCROLL_DOWN': return 'Scroll-'
}
return mouse
}
if (label.startsWith('PROC_MACRO_')) {
const macroIndex = Number(label.split('_')[2])
label = 'M' + macroIndex
// Proc.
if (label.startsWith('PROC_')) {
const proc = label.slice('PROC_'.length)
switch (proc) {
case 'SLEEP': return 'Sleep'
case 'BOOTSEL': return 'Boot'
case 'CALIBRATE': return 'Calibrate'
case 'PAIR': return 'Pair'
case 'TUNE_OS': return 'OS'
case 'TUNE_MOUSE_SENS': return 'Mouse'
case 'TUNE_TOUCH_SENS': return 'Touch'
case 'TUNE_DEADZONE': return 'DZ'
case 'TUNE_UP': return 'Tune up'
case 'TUNE_DOWN': return 'Tune down'
}
if (proc.startsWith('PROFILE_')) {
const profileIndex = Number(proc.slice('PROFILE_'.length))
return this.webusb.getProfiles()!.profiles[profileIndex].meta.name
}
if (proc.startsWith('MACRO_')) {
const macroIndex = Number(proc.slice('MACRO_'.length))
return `M${macroIndex}`
}
if (proc.startsWith('ROTARY_MODE_')) return proc.slice('ROTARY_MODE_'.length)
return proc
}
if (label.startsWith('PROC_ROTARY_MODE')) label = label.split('_')[3]
if (label.startsWith('PROC')) label = label.replace('PROC_', '')
// Gamepad.
label = label.replace('GAMEPAD_L1', 'LB')
label = label.replace('GAMEPAD_R1', 'RB')
label = label.replace('GAMEPAD_L3', 'LS')
label = label.replace('GAMEPAD_R3', 'RS')
if (label.startsWith('GAMEPAD_AXIS')) {
label = label.replace('GAMEPAD_AXIS_', '')
if (label.endsWith('NEG')) label = label.replace('_NEG', '-')
else label += '+'
if (label.startsWith('GAMEPAD_')) {
let gamepad = label.slice('GAMEPAD_'.length)
switch (gamepad) {
case 'L1': return 'LB'
case 'R1': return 'RB'
case 'L3': return 'LS'
case 'R3': return 'RS'
}
if (gamepad.startsWith('AXIS_')) {
gamepad = gamepad.slice('AXIS_'.length)
if (gamepad.endsWith('_NEG')) gamepad = `${gamepad.slice(0, -'_NEG'.length)}-`
else gamepad += '+'
}
return gamepad
}
label = label.replace('GAMEPAD_', '')
return label
}

Expand Down Expand Up @@ -191,24 +210,64 @@ export class ButtonComponent {
icon = 'keyboard'
showLabel = true
}
if (hid == 'KEY_SPACE') icon = 'space_bar'
if (hid == 'KEY_BACKSPACE') icon = 'backspace'
if (hid == 'KEY_ENTER') icon = 'keyboard_return'
if (hid == 'KEY_PRINT_SCREEN') icon = 'photo_camera'
if (hid == 'KEY_SCROLL_LOCK') icon = 'sync_lock'
if (hid == 'KEY_PAUSE') icon = 'pause_circle'
if (hid == 'KEY_MUTE') icon = 'volume_off'
if (hid == 'KEY_VOLUME_UP') icon = 'volume_up'
if (hid == 'KEY_VOLUME_DOWN') icon = 'volume_down'
if (hid == 'KEY_POWER') icon = 'power_settings_new'
if (hid == 'GAMEPAD_SELECT') icon = 'stack'
if (hid == 'GAMEPAD_START') icon = 'menu'
if (hid == 'PROC_HOME_GAMEPAD') icon = 'home'
if (['KEY_LEFT', 'GAMEPAD_LEFT'].includes(hid)) icon = 'arrow_back'
if (['KEY_RIGHT', 'GAMEPAD_RIGHT'].includes(hid)) icon = 'arrow_forward'
if (['KEY_UP', 'GAMEPAD_UP'].includes(hid)) icon = 'arrow_upward'
if (['KEY_DOWN', 'GAMEPAD_DOWN'].includes(hid)) icon = 'arrow_downward'
return {icon, showLabel}
switch (hid) {
case 'KEY_SPACE':
icon = 'space_bar'
break
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This is the reason I try to avoid switch in JS, too much syntax noise for a minimal (negligible) performance gain.

case 'KEY_BACKSPACE':
icon = 'backspace'
break
case 'KEY_ENTER':
icon = 'keyboard_return'
break
case 'KEY_PRINT_SCREEN':
icon = 'photo_camera'
break
case 'KEY_SCROLL_LOCK':
icon = 'sync_lock'
break
case 'KEY_PAUSE':
icon = 'pause_circle'
break
case 'KEY_MUTE':
icon = 'volume_off'
break
case 'KEY_VOLUME_UP':
icon = 'volume_up'
break
case 'KEY_VOLUME_DOWN':
icon = 'volume_down'
break
case 'KEY_POWER':
icon = 'power_settings_new'
break
case 'GAMEPAD_SELECT':
icon = 'stack'
break
case 'GAMEPAD_START':
icon = 'menu'
break
case 'PROC_HOME_GAMEPAD':
icon = 'home'
break
case 'KEY_LEFT':
case 'GAMEPAD_LEFT':
icon = 'arrow_back'
break
case 'KEY_RIGHT':
case 'GAMEPAD_RIGHT':
icon = 'arrow_forward'
break
case 'KEY_UP':
case 'GAMEPAD_UP':
icon = 'arrow_upward'
break
case 'KEY_DOWN':
case 'GAMEPAD_DOWN':
icon = 'arrow_downward'
break
}
return { icon, showLabel }
}

getClass(index: number, action: number, text: string, icon: any) {
Expand All @@ -221,8 +280,8 @@ export class ButtonComponent {
if (icon.icon && !icon.showLabel) cls += ' icon fixed'
if (!icon.icon && text.length == 1) cls += ' fixed'
if (this.section instanceof CtrlButton) {
if (index==1 && this.section.hold) cls += ' hold'
if (index==2 && this.section.double) cls += ' double'
if (index == 1 && this.section.hold) cls += ' hold'
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👍

if (index == 2 && this.section.double) cls += ' double'
}
if (this.analog && sectionIsAnalog(this.section.sectionIndex) && isAxis(action)) {
cls += ' analog'
Expand All @@ -232,7 +291,7 @@ export class ButtonComponent {

getGroupClass(index: number) {
const wrapConditions = (
index==0 &&
index == 0 &&
this.getActions(1).sizeValid() == 0 &&
this.section.labels[0]?.length > 0
)
Expand All @@ -246,7 +305,7 @@ export class ButtonComponent {
const text = this.getText(action)
const icon = this.getIcon(action)
const cls = this.getClass(0, action, text, icon)
return {cls, text, icon}
return { cls, text, icon }
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This flavor of linting is up to personal preference

})
}
if (index == 1) {
Expand All @@ -266,7 +325,7 @@ export class ButtonComponent {
const text = this.getText(action)
const icon = this.getIcon(action)
let cls = this.getClass(1, action, text, icon)
return {cls, text, icon}
return { cls, text, icon }
})
}
if (index == 2) {
Expand All @@ -282,7 +341,7 @@ export class ButtonComponent {
const text = this.getText(action)
const icon = this.getIcon(action)
let cls = this.getClass(2, action, text, icon)
return {cls, text, icon}
return { cls, text, icon }
})
}
return []
Expand All @@ -292,11 +351,11 @@ export class ButtonComponent {
const emptyHoldChip: Chip = {
text: '',
cls: 'square round fixed hold',
icon: {icon: '', showLabel: false},
icon: { icon: '', showLabel: false },
}

const emptyDoubleChip: Chip = {
text: '',
cls: 'square round fixed double',
icon: {icon: '', showLabel: false},
icon: { icon: '', showLabel: false },
}