Releases: ihsoft/TimberbornMods
Releases · ihsoft/TimberbornMods
Automation v0.7
First public version. Checkout: https://github.com/ihsoft/TimberbornMods/wiki/Automation
SmartPower v1.3
- Switch to Timber API 0.6.0 and remove
CustomResourcesdependency. - Update
deDElocalization.
CollectDependencies v1.0
Simple tool to gather all dependencies from C# assembly DLL.
Point the tool to any DLL inside the game folder. All the required dependencies will be either
printed or copied to the designated folder.
TimberCommons v1.0
- Initial version of the mod.
DirectWaterServiceAccessorclass to handle custom water mvoers.WaterValvecomponent for one-way water valve that mover water based on the levels at the input and
output.
TimberCommons v0.3
Preview version that implements water simulation extension and offers a WaterValve component.
SmartPower v1.2
SmartPower v1.1
- [Enhancement] Add
deDelocale file. Thanks to juf0816@Discord. - [Enhancement] Adjust power consumption in maufactures when they don't produce product. In the
power save mode the consumption is 10% of the nominal building power. - [Fix] Properly update attraction state on game load.
SmartPower v1.0
Initial version of the mod. Includes:
- Smart logic on Ironteeth engines start/stop. All engines that don't need to cover the demand get stopped. They automatically start when the demand raises, but there can be a short moment of lacking energy (for a tick or two).
- When charging batteries, the engines work at the full power only until the last battery has charged to 90% or above. After that, the batteries are not counted as a demand anymore. When the charge on any battery falls below 90%, all the engines will start to recharge it as quickly as possible.
- All powered attractions (carousel, mud bath) stop consuming energy if there are not attendees.
- Ironteeth power charger for bots only consumes energy when there is a bot charging. In the idle state they don't consume power.
- The mechanical nodes (generators and shafts) shows extra info about the batteries status in the network.