Fix AudioBufferList heap overflow with Studio Display microphone#2
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idanyekutiel merged 1 commit intomainfrom Mar 13, 2026
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…e Studio Display AudioBufferList is a variable-length struct (mBuffers array is variable-size). The old code allocated fixed-size storage (MemoryLayout<AudioBufferList>.size) which only fits one AudioBuffer entry. Devices with multiple stream buffers (e.g. Studio Display's 3-mic array) overflow this allocation. Now allocates based on actual streamSize reported by CoreAudio, matching the pattern used by openal-soft and other audio libraries. Fixes crash on app launch/device enumeration when Studio Display is connected.
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Summary
Fixes crash on app launch/startup when Apple Studio Display is connected. The bug was in device enumeration code that didn't properly handle multi-buffer audio devices.
Root Cause
AudioBufferList is a variable-length C struct where the mBuffers array can contain multiple AudioBuffer entries. The old code allocated fixed-size storage (
MemoryLayout<AudioBufferList>.size) which only fits one entry. Devices with multiple stream buffers (like the Studio Display's 3-microphone array) overflow this allocation, causing heap corruption and crash.Fix
Allocate based on actual
streamSizereported by CoreAudio instead of using fixed-size storage. This matches the pattern used by openal-soft and other audio libraries handling variable-length CoreAudio structures.Testing