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This fixes the wrong block state IDs amongst the "grass" variants #467 (comment), but it still shows up as fire. Needs more investigation... We also have a bigger problem here. The block states are not stable between versions. Consider the "fern": 1.13: 1042 https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.13/blocks.json#L2961 blocks/src/lib.rs does not hardcode the block state IDs, but generates them sequentially based on the However this all seems to be separate problem than the grass = fire issue... not to mention the #71 1.13/1.14/1.15/1.16 assets, update issue (yet another incompatibility: the resource version number). |
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Aha... tallgrass actually renders (almost) fine in 1.13.2, it only becomes fire in 1.14.4 because of the 1042 -> 1342 block state identifier shift. This PR does fix a bug, before, the grass was dead: now, it is alive: but accounting for the shifting block states per version (#467) is going to be a harder problem to solve |


Attempting to fix #467 grass is fire