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Enemy Script created with Inheritance, ScipatableObjects and Finite S…#9

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icefirewater wants to merge 1 commit intomainfrom
EnemyBehaviourWithFiniteStateMachine
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Enemy Script created with Inheritance, ScipatableObjects and Finite S…#9
icefirewater wants to merge 1 commit intomainfrom
EnemyBehaviourWithFiniteStateMachine

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@icefirewater
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Here we have used Finite State Machine for different states Enemy will be transitioning with the help of Inheritance, ScriptableObjects and principle of OOPs.

…tate Machine. So we can add different types of Enemies with different behaviour with different States (move, idle, attack, jump and so on).
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