This project is an implementation of the A* pathfinding algorithm. Created as an assignment for Introduction to Artificial Intelligence at ntua.
Based on the free version of Aron Grandberg's implementation aimed at the Unity3D Engine https://arongranberg.com/astar/
Our imlpementation is not meant to work with Unity3D. The program produces output files that are then to be inserted as inputs in our other project AIPathsGraphics.
Credits to Aron Grandberg for the free version of his A* Algorithm. We could not find a license for those so we suppore they are free of licenses.