Skip to content

ialvarad12/BrickBreakerPong

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

67 Commits
 
 
 
 

Repository files navigation

BrickBreakerPong

  1. What it does:

To win Brick Breaker Pong, a player must have a higher score than his/her opponent. Each time a player scores, his/her score increments by 1. During the game, the bricks in the middle will disappear when the ball collides with them. The game will continue until all of the bricks are gone. Once all the bricks have been "broken" the player with the higher score will be on game point, he/she only needs one more point to win, while the player with the lower score will need to continue scoring until he ties the game and scores one more. The ball will gain speed once all the bricks are gone!

  1. Remaining issues:
  • The Ai paddle will never miss the ball until it speeds up when all the bricks are gone.
  • The collision will sometimes get stuck in the corners.
  1. Teammate contribution:

Isaac: - Paddle movements (human and ai) - Ball movements - Collision - Brick breaking logic

Austin: - Save state - Load state - Graphics (textures and layouts) - Level designs

  1. 50%/50%

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors

Languages