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An implementation of A*Pathfinding in AS3.
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hyakugei/A--Pathfinding
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This is an(-other) implementation of the AStar algorithm. I decided to do my implementation after reading Keith Peters excellent ActionsScript 3.0 Animation book. I had need of an AStar (or any pathfinding algorithm actually) implementation which didn't use a 2d Array. I've taken a first stab at getting something generic which will work with any style of Graph. Also trying to code to Interfaces, rather then implementations, although i've also included a basic implementation. I'm not sure about the signature of the IHeuristic interface. This will likely change as i get more experience using this code in different situations. Eventually i will implement something to make using a more traditional 2d grid-style map easier.
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An implementation of A*Pathfinding in AS3.
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