Skip to content
hsnewman edited this page Jun 2, 2020 · 13 revisions

Welcome to the decwars wiki!

Put a question mark at the end. KB: will do!

hsn: Idea: instead of usinshields down, = 6 x dist x dist = Eg username for ship names, assign a ship like C37 or E350 and use that? Thoughts?

kpb: how will player "scan", see grid, then know what ships they need to attack? (how is E350 displayed on scan grid?)

Warp Questions:

  1. Normal behavior: warp damage = 0. Max safe warp is 4. Max unsafe warp is 6. Is that correct? HSN: Yes
  2. Moving horiz 3 spaces: what is cost? HSN: shields down, = 6 x dist x dist = E shields up = E x 2 Tractoring = E x 3 2a. What is the incremental cost to move "1 more space" horizontally? HSN: see above 2b. Overall, with shields up, how far "out and back" can a ship move without running out of energy? (without sh en tr) HSN: too many variables - are things in the way? Since Max ship energy = 5000 +2500, 7500=E. (7500/6)1/2=about 35. 2c. Overall, with shields down, how far "out and back" can a ship move without running out of energy? HSN: see 2b
  3. Moving diagonal 3 3, what is cost? HSN see 2
  4. Shields up: cost is doubled? HSN Yes
  5. Tractor on: cost is tripled? HSN Yes
  6. When "warp damage" >0 and <299, what is impact on actual navigation? (If player types mov 4 4, what is chance they wiggle someplace else? - I think I saw that in original code somewhere - not sure) HSN: any damage to engines causes max warp 3 if damage is < 300. >300, engines are down.
  7. When "warp damage" >=300, warp engines are inoperable. Does player receive message? 7a. Does "warp damage" automatically, slowly repair, or does player specifically have to "repair warp engines?" HSN: Yes, all damage does but total ship damage. That only is done at bases.
  8. How long does it take to "repair" 300 units of damage? HSN (500 milliseconds 1/2 second per repair). If docked it will be accellerated. See decwars.txt
  9. For each "repair warp engines" command, how long (in seconds) and how much energy, does it cost/take?
  10. If player "repairs" warp engines back to "below 300" , partial warp engines are available, max warp is what?
  11. Max safest warp speed is 4? (I think I read that in orig code).
  12. Warp 5 and 6 increases chance of damage. What is formula for that?
  13. diagonal warp uses hypotenuse (in code), so mov 4 4 is actually longer than 4, and "dangerous". Is that correct?

Clone this wiki locally