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Falling Sand Game

An experimental falling-sand simulation/game inspired by Noita.

Why I’m building this

Most of my recent work has been in web development and AI, so I’m using this project to go deeper into “core” programming: simulation, performance, and game-dev mechanics. The goal is to force myself to think more rigorously, research as needed, and apply math + CS fundamentals I don’t use every day.

Background

I’m learning as I go. The closest “engine-ish” thing I’ve built is a ray tracer from scratch in C++: https://github.com/hriztam/Ray-Tracer

Tech

  • Language: C++

Notes / dev logs

I plan to document the project as I build it (likely in a dev-logs/ folder) with short write-ups on what I’m implementing and why.

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