An experimental falling-sand simulation/game inspired by Noita.
Most of my recent work has been in web development and AI, so I’m using this project to go deeper into “core” programming: simulation, performance, and game-dev mechanics. The goal is to force myself to think more rigorously, research as needed, and apply math + CS fundamentals I don’t use every day.
I’m learning as I go. The closest “engine-ish” thing I’ve built is a ray tracer from scratch in C++: https://github.com/hriztam/Ray-Tracer
- Language: C++
I plan to document the project as I build it (likely in a dev-logs/ folder) with short write-ups on what I’m implementing and why.