This is the repository for the video game of Project-2 subject. Command and Conquer: Blue Alert is a strategy game that combines elements of Deck-building and Tower Defense, the goal of the game is to simplify the classic strategy of an RTS to the point where it becomes an accessible game for a casual player, looking for fast games. The game consists of two phases; the military strategy phase where the player builds his army, improves it and decides where to attack, and then, there is the combat phase, where the player deploys his units to attack the enemy's core. The assets and some mechanics are from Command and Conquer: Red Alert 2.
#Current version: V.0.5
-
Predefined Map
-
Map to Encounter Transition
-
Allied Core
-
Basic Unit
-
Unit Spawn
-
Energy System
-
Unit Basic Movement
-
Deck System
-
Unit Attack
-
Map with buildings (nodes)
-
Simple IA
-
Group Movment
-
Troop upgrading
-
Allied and enemy core HP
-
SFX
-
Deck costumization menu
When the menu opens click on one of the two buildings and the battle will start.
The IA will spawn troops to defeat you and you will have to defend and attack the other building to win the battle spawning troops in a tactiacal way.
Select the reward that you want with RIGHT CLICK and then click continue, in the next game the troop that you upgrade will recive the buff. DISCLAIMER: Deck costumization is not implemented yet so new cards can't be used
On the bottom-right side of the screen you have the "menu" botton that leads you to the deck costumization menu, there you can change troops that you've obtained in the diferrent battle you had. Be aware, right now the units that you cant use dosen't show so you have to be sure you first chosed it on the reward screen of the battle
- GitHub account: Marcgs96
- GitHub account: AlbertCayuela
- GitHub account: AlexandruC5
- GitHub account: AxelAlavedra
- GitHub account: AlejandroParis
- GitHub account: LaiaMartinezMotis
- GitHub account: AlexMG99
- GitHub account: lakaens
- Home
- Command & Conquer: Red Alert 2 General Analysis
- Game Design Document
- User Interface Document
- Audio Bible
- Art Bible
- Tech Design Document
- QA Plan
If you want to follow this journey with us, feel free to join us in our social media, so you can keep up with the latest updates!!
In our twitter account, you will find weekly upgrades of our game, so you can see its progression. Meanwhile, on instagram and reddit we will mostly post gameplays and art pictures of the game.
Be part of our team by commenting and sharing. We will love to have feedback from all of you!
- Twitter: @HotDogGames1
- Instagram: @hotdoggames
- Reddit: ("")
- Gmail: hotdoggamess@gmail.com
MIT License
Copyright (c) 2018 HotDogGames
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.













