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- 添加 Colyseus 服务端框架 (server/) - 添加网络客户端和状态同步 (src/network/) - 添加多人游戏界面 (连接/大厅/等待室) - 添加共享代码库 (shared/) - 添加玩家管理和所有权系统 - 添加多人领地/能量/迷雾系统 - 添加手动炮塔和怪物生成器 Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- 重构战斗模式架构,抽离多人模式专用组件 - 新增 MultiplayerWorldFacade 门面类 - 新增 MultiplayerUIController 和 GameController - 完善塔元数据共享配置 (shared/config) - 优化面板管理器,支持多人模式实体展示 - 增强客户端验证逻辑 - 修复多个多人模式相关bug Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- 服务端战斗系统从占位代码重构为完整CombatSystem门面类,集成真实塔/子弹/怪物元数据 - 新增矿井系统全链路:MineState/MineManager/MineGenerator + 客户端渲染代理 - 新增怪物近战碰撞系统(MonsterMeleeSystem) - 共享元数据层:towerCombatMeta/bulletCombatMeta/monsterMeta/mineMeta - 客户端/服务端消息类型统一至shared单一来源 - 客户端预测系统与服务端确认集成(建塔/卖塔ghost + 确认/拒绝) - 断线重连改用Colyseus reconnectionToken - 能量系统集成满足率计算与PlayerState同步 - 状态效果系统(冰冻减速/燃烧DOT) - 敌友判定修复:激光塔/射线塔/射击怪物跳过友方目标 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- 新增服务端视野系统(VisionSystem)支持战争迷雾 - 实现基于可见性的消息广播过滤机制 - 新增建筑系统元数据配置(buildingMeta, territoryMeta等) - 完善输入验证:建筑建造、视野升级、领地惩罚检查 - 优化网络渲染代理:支持矿井、迷雾、游戏结束状态同步 - 新增游戏结束模态框组件 - 改进手动炮塔面板交互体验 - 优化怪物生成器配置和UI样式 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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多人对抗模式预览,功能持续迭代中。
更新摘要
基于 Colyseus 权威服务器架构的 2 人 PvP 对抗模式。
服务端 (server/)
共享元数据层 (shared/)
towerCombatMeta:56 种塔的服务端战斗参数bulletCombatMeta:44 种子弹的战斗属性monsterMeta:21 种可派遣怪物元数据mineMeta:矿井升级/修复/产能配置客户端网络层 (src/network/)
多人游戏界面
游戏实体多人适配
测试计划
🤖 Generated with Claude Code