hiimcody1/MMMM
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logic:
- always noglitches unless forced otherwise
- Guarantees starting boots if any glitch mode
goal:
- If ganonhunt and not entrance, pyramid is open or GT is 0 crystals
- If ganonhunt and entrance, pyramid is open
- If ganon and not entrance, GT crystals is <= ganon crystals
mode:
- If standard, boots hint is rolled.
- If standard enemizer, sword is assured.
ohko:
- If ohko, enemizer is off
entrance:
- If inverted entrance, links house is always shuffled
- If insanity entrance, bombbag is always off and you have a starting flute.
doors:
- If doors, some wild dungeon items are guaranteed
- Dungeon counters are always on
pottery:
- If any dungeon pottery is on, 'dungeon_counter' is on.
- If pottery = dungeon or lottery, and it is not a triforce hunt, all dungeon items are wild.
- If pottery is not none and not lottery, 'colorizepots' is on (pot checks are colored differently)
dungeon_items:
The options are: none, mc, s, b, mcs, mcb, mcsb
- 'universal' keys can roll if wild keys have been rolled first
- 'restrict_boss_items' (ambrosia) is rolled if there are any non-wild dungeon items
triforcehunt:
- Triforce Goal is rolled as a fraction of the available item pool. I.e 30 = 30 in 216, but in pottery lottery 30 = 152
- The Goal options are 30, 40, 50, 60
- Triforce extra Pool is rolled as a % on top of the Goal. I.e. 10 = 3 extra pieces with a 30 goal in a 216 pool.
- The extra pool options are 10%, 25%, 40%, 55%, 70%
- Triforcehunt can be Ganonhunt = get the pieces and then kill ganon. You know this is the case when Muradahla is not present
startinventory:
- There is a minimum and maximum item count.
- Items are first rolled to try and put the settings within the points intervals
- If the poins are within the point intervals, there is a chance to roll bonus items
- If pseudoboots is on, you don't have starting boots.
'An item' is a fluid concept. Some examples of "single" items in the weights
- 3 Bosshearts
- 2 Mail upgrades
- Book + Mushroom + Shovel
- 420 Rupees
metadata presented after rolling:
- Final accumulated points for each attribute
- Filler Algorithm used (balanced, major_only, dungeon_only)
- Boss item restriction (none, mapcompass, dungeon)
- Take any (none, random, fixed)
- Pseudoboots (yes, no)
- Boots Hint (yes, no)
- Extra TF Pool XX% (percent more pieces in pool than required by goal)