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🎮 NEON REBOUND - Multiplayer Jumping Game

A fast-paced vertical jumping game with real-time multiplayer, global leaderboards, and seed-based challenges. Built with Firebase and PeerJS - no backend server, no build tools, no dependencies required!

🌟 Features

  • Real-time Multiplayer - Play with up to 8 friends via peer-to-peer connections
  • Global Leaderboards - Compete for world records on any seed
  • Seed-Based Levels - Share custom seeds or play daily challenges
  • Anonymous Play - No registration required, just enter a name and play
  • Cross-Platform - Works on desktop and mobile browsers
  • Free Hosting - Deploy to GitHub Pages at zero cost

Multiplayer Setup

Host:

  1. Enter your name
  2. Copy your ID from the bottom of the menu
  3. Share ID with friends
  4. Click "START MISSION"

Join:

  1. Enter your name
  2. Paste host's ID in "PASTE HOST ID" field
  3. Click "JOIN LOBBY"
  4. Wait for host to start

📁 Project Structure

jumper2/
├── index.html              # Main HTML entry point
├── index-original.html     # Backup (pre-refactoring)
├── css/
│   └── styles.css          # Game styles and animations
├── js/
│   ├── firebase-manager.js # Firebase & database operations (~450 lines)
│   ├── multiplayer.js      # PeerJS & networking logic (~308 lines)
│   ├── game-engine.js      # Core game logic & physics (~287 lines)
│   └── ui-controller.js    # UI interactions & controls (~73 lines)
├── js_admin/
│   └── dev-console.js      # Developer tools (debug mode only)
├── assets/
│   └── favicon.svg         # Game icon
├── config/
│   └── firebase-config.js          # Firebase configuration
├── functions/              # ⭐ NEW: Cloud Functions (server-side anti-cheat)
│   ├── index.js            # Score validation, replay analysis (~430 lines)
│   ├── package.json        # Node dependencies
│   └── .gitignore          # Ignore node_modules
├── docs/                   # Documentation
│   ├── CLOUD-FUNCTIONS-GUIDE.md    # ⭐ NEW: Functions deployment guide
│   ├── QUICKSTART-FUNCTIONS.md     # ⭐ NEW: Quick deploy steps
│   └── ...                         # Other docs
├── .github/
│   └── workflows/
│       └── deploy.yml      # GitHub Actions auto-deployment
├── firebase.json           # ⭐ NEW: Firebase project configuration
├── start-server.bat        # Windows local server script
├── GITHUB-PAGES-SETUP.md   # GitHub Pages deployment guide
└── README.md               # This file

🎯 Game Controls

  • Arrow Keys or A/D - Move left/right
  • Space - (Used in menus only)
  • Jump automatically when landing on platforms

🏆 Leaderboards

Global Leaderboard

  • Top 50 scores across all seeds
  • Click "WORLD RECORDS" to view
  • Click seed name to try that seed

Seed Leaderboard

  • Top 10 scores for current seed
  • Displayed on right side during gameplay
  • Real-time updates

🌱 Seeds

Seeds determine platform placement. Same seed = same level layout.

Examples:

  • MISSION_1 - Default seed
  • DAILY_2026_03_04 - Daily challenge format
  • SPEEDRUN_HARD - Custom challenge

Seed Rules:

  • 1-50 characters
  • Alphanumeric + underscores + hyphens
  • Case sensitive

🛠️ Development

Prerequisites

  • Modern web browser (Chrome, Firefox, Edge, Safari)
  • Node.js (for Firebase CLI)
  • Firebase account

Local Development

# No build step required - just open the HTML file!
# For debugging, add ?debug=1 to URL (localhost only)

Debug Console

Add ?debug=1 to URL on localhost to enable developer tools:

// Browser console commands:
testSubmitScore("NAME", score, "seed")  // Submit test score
viewMyScores()                          // View your scores
deleteMyScores()                        // Delete your scores
reAuthenticate()                        // Force re-auth

// Telemetry validation testing:
runTelemetryTests()                     // Run comprehensive test suite
testValidTelemetry()                    // Test valid scenarios
testBoundaries()                        // Test edge cases
testCheatDetection()                    // Test cheat detection
testCustomTelemetry(score, telemetry)  // Test custom values

Note: Debug console is automatically disabled on production domains.

See: docs/TELEMETRY-TESTING-GUIDE.md for detailed testing instructions.

📦 Deployment

🚀 GitHub Pages (Recommended - 100% Free)

Perfect for: Everyone! Casual games, indie developers, learning projects, production games

🔐 Security & Anti-Cheat

Multi-Layer Security Architecture

Level 1: Client-Side Pre-Checks (UX optimization)

  • Input sanitization and validation
  • Telemetry tracking during gameplay
  • SHA-256 checksum generation

Level 2: Firebase Security Rules (Database-level)

  • Authentication enforcement
  • Data structure validation
  • Rate limiting (30-second cooldown)
  • Field-level validation

Level 3: Cloud Functions (Server-side validation) ⭐ NEW

  • Checksum verification (cannot be bypassed)
  • Advanced telemetry analysis
  • Replay physics validation
  • Anomaly detection and behavior analysis
  • Security Level: 90-95% (vs 75-80% with Rules only)

Cloud Functions Anti-Cheat (Recommended)

Status: ✅ Deployed and Active

What it prevents:

  • ❌ Browser DevTools score manipulation
  • ❌ Network request tampering
  • ❌ Memory editing/injection
  • ❌ Checksum bypass attempts
  • ❌ Impossible scores (physics violations)
  • ❌ Rapid bot submissions
  • ❌ Replay data injection

API Key Exposure

Firebase API keys in firebase-config.js are intentionally public.

From Firebase Documentation:

"API keys for Firebase services are not used to control access to backend resources; that can only be done with Firebase Security Rules."

Security is enforced server-side through Cloud Functions and Security Rules, not through API key secrecy.

See docs/CLOUD-FUNCTIONS-GUIDE.md for complete security documentation.

📈 Performance Tips

Reduce Database Reads

Implement client-side caching:

// Cache leaderboard for 30 seconds
let cachedLeaderboard = null;
let lastFetch = 0;

function fetchLeaderboard() {
    const now = Date.now();
    if (cachedLeaderboard && now - lastFetch < 30000) {
        return cachedLeaderboard;
    }
    // Fetch from database...
}

Optimize Multiplayer

  • Limit position updates to 30 FPS (not 60)
  • Only send position when changed significantly
  • Compress data before sending

🎨 Customization

Change Theme Colors

Edit CSS variables in index.html:

:root { 
    --neon: #00f2ff;      /* Player color */
    --bg: #0d0221;        /* Background */
    --warning: #ff0055;   /* Warnings */
    --gold: #ffd700;      /* First place */
    --magenta: #ff00ff;   /* Opponents */
}

Adjust Game Physics

Edit constants in index.html:

player.vy = -650;    // Jump velocity
player.vx = 400;     // Movement speed
1600 * dt           // Gravity

Modify Score Limits

Edit in both:

  1. index.html - SECURITY_CONFIG object
  2. config/firebase-security-rules.json - validation rules

Important: Must match in both places!

📝 License

This project is provided as-is for educational purposes.

🤝 Contributing

Contributions welcome! Areas for improvement:

  • Mobile touch controls optimization
  • Sound effects and music
  • Power-ups and obstacles
  • Replay system
  • Tournament mode
  • Custom skins/themes

🌐 Browser Compatibility

Fully Supported:

  • Chrome 90+
  • Firefox 88+
  • Edge 90+
  • Safari 14+

Required Features:

  • ES6 Modules
  • WebRTC (for multiplayer)
  • Firebase SDK 10.x
  • PeerJS 1.5+

📞 Support

🎉 Credits

Game Design: NEON REBOUND Team Firebase: Google PeerJS: PeerJS Community


Made with ❤️ and lots of ☕

Status: Production Ready ✅ Last Updated: March 6, 2026 Version: 1.0.0

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