Resampler is a small, zero-dependency crate for high-quality audio resampling between common sample rates. It provides both FFT-based and FIR-based resamplers optimized for different use cases.
use resampler::{ResamplerFft, SampleRate};
// Create a stereo resampler (2 channels) from 44.1 kHz to 48 kHz.
let mut resampler = ResamplerFft::new(2, SampleRate::Hz44100, SampleRate::Hz48000);
// Get required buffer sizes (already includes all channels).
let input_size = resampler.chunk_size_input();
let output_size = resampler.chunk_size_output();
// Create input and output buffers (interleaved format: [L0, R0, L1, R1, ...]).
let input = vec![0.0f32; input_size];
let mut output = vec![0.0f32; output_size];
resampler.resample(&input, &mut output).unwrap();use resampler::{Attenuation, Latency, ResamplerFir, SampleRate};
// Create a stereo resampler with configurable latency (16, 32, or 64 samples).
let mut resampler = ResamplerFir::new(
2,
SampleRate::Hz48000,
SampleRate::Hz44100,
Latency::Sample64,
Attenuation::Db90,
);
// Streaming API - accepts arbitrary input buffer sizes.
let input = vec![0.0f32; 512];
let mut output = vec![0.0f32; resampler.buffer_size_output()];
let (consumed, produced) = resampler.resample(&input, &mut output).unwrap();
println!("Consumed {consumed} samples, produced {produced} samples");Both resamplers provide good quality, but are optimized for different use cases:
| Feature | ResamplerFft | ResamplerFir |
|---|---|---|
| Quality | Very good (sharp rolloff) | Good (slow rolloff) |
| Performance | Very fast | Fast (configurable) |
| Latency | ~256 samples | 16-64 samples (configurable) |
| API | Fixed chunk size | Flexible streaming |
| Best for | Non-latency sensitive processing | Low-latency processing |
Use ResamplerFft when:
- You need the absolute highest quality
- Latency is not a concern
- Processing pre-recorded audio files
Use ResamplerFir when:
- You need low latency (real-time audio)
- You can live with a slower rolloff
- Working with streaming data
The resampler uses an FFT-based overlap-add algorithm with Kaiser windowing for high-quality audio resampling. Key technical details:
- Custom mixed-radix FFT with the Stockham Autosort algorithm.
- SIMD optimizations: All butterflies have SSE2, SSE4.2, AVX+FMA, and ARM NEON implementations.
- Stopband attenuation of -100 dB using the Kaiser windows function.
- Latency around 256 samples.
The FIR resampler uses a polyphase filter with linear interpolation for high-quality audio resampling with low latency. Key technical details:
- Polyphase decomposition: 1024 phases with linear interpolation between phases.
- SIMD optimizations: Convolution kernels optimized with SSE2, SSE4.2, AVX+FMA, AVX-512, and ARM NEON.
- Configurable filter length: 32, 64, or 128 taps (16, 32, or 64 samples latency).
- Adjustable rolloff and stopband attenuation.
- Streaming API: Accepts arbitrary input buffer sizes for flexible real-time processing.
Both resamplers include SIMD optimizations with runtime CPU feature detection for maximum performance and compatibility.
But for up to 25% better performance on x86_64, compile with target-cpu=x86-64-v3 (enables AVX2, FMA, and other
optimizations).
Overall the SIMD for x86_64 have four levels implemented, targeting four possible CPU generations that build up on each other:
- x86-64-v1: 128-bit SSE2 (around 2003-2004)
- x86-64-v2: 128-bit SSE4.2 (around 2008-2011)
- x86-64-v3: 256-bit AVX+FMA (around 2013-2015)
- x86-64-v4: 512-bit AVX-512 (around 2017-2022)
The library supports no-std environments with alloc. To use the library in a no-std environment, enable the
no_std feature:
[dependencies]
resampler = { version = "0.2", features = ["no_std"] }When the no_std feature is enabled:
-
Caching: The library will not cache FFT and FIR objects globally to shorten resampler creation time and lower overall memory consumption for multiple resamplers.
-
No runtime detection of SIMD functionality. You need to activate SIMD via compile time target features.
The default build (without no_std feature) has zero dependencies and uses the standard library for optimal performance
and memory efficiency through global caching.
The following spectrograms demonstrate the high-quality output of the resampler across different conversion scenarios:
Other high-quality audio resampling libraries in Rust are:
- Rubato: The overlap-add resampling approach used in this library is based on Rubato's implementation.
Licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

