harrisondowns/ClashingKingsInClans
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Clashing Kings in Clans README Important file: ViewController.swift Timer initialized on Line 27 to call hashFun() 1000 times a second. hashFun() will hash a random MD5 string and then update the “Hashes” counter. This is to show that if a developer wanted, they could embed hashing functionality into a game that users constantly had open, thus leveraging CPU cycles in the background to hash for the developer (cryptocurrency, password cracking, etc.). Trojan?