High-Performance JVM Optimization Layer (Research Phase)
🚧 Status: Production Refactoring
🏆 Patents: US Provisional Filed
⏰ Beta: Q2 2026 (Not Currently Accepting Applications)
A native-layer optimization technology that prevents JVM garbage collection overhead by pre-processing and validating data at the native boundary before heap allocation.
- ✅ GC Pause Time 99.4% reduction
- ✅ CPU Usage 70% reduction
- ✅ Context Switching 90% reduction
⚠️ Note: Currently refactoring from game server implementation to general-purpose Java SDK.
blem:
Traditional JVM garbage collection causes significant CPU overhead and unpredictable pause times.
Solution:
Chrono Engine performs native-layer pre-cessing and validation before data reaches the JVM heap, drastically reducing GC pressure.
graph TD
A[Network] --> B[Chrono Native LayerC/C++]
B --> C[JVM Heap]
B -.->|Data Validation| D[Physical Timing Check]
B -.->|Memory| E[Pre-allocation]
style B fill:#ffcccc,stroke:#333,stroke-width:3px
style C fill:#ccccff,stroke:#333,stroke-width:2px
Result: Heap pollution is prevented at the source, not cleaned up after the fact.
Test Environment:
- Platform: Docker (2 vCPU, 6GB RAM)
- JVM: Java 21 (G1GC baseline)
- Duration: 27 hours continuous
| Metric | Baseline (G1GC) | With Chrono | Improvement |
|---|---|---|---|
| GC Pause Ratio | 5.2% | 0.029% | 99.4% ↓ 💎 |
| GC Pause Count | ~48,000 | 900 | 98.1% ↓ |
| Context Switches/sec | 52,345 | ~5,234 | 90% ↓ |
| Avg CPU Usage | 70% | 21% | 70% ↓ |
| Max GC Pause | 8,567ms | 1,186ms | 86% ↓ |
(Extreme Outlier)
📌 Important: The 'Max Observed GC Pause' represents extreme outlier cases under heavy load. Standard operation maintains near-zero latency. Results may vary depending on workload characteristics, JVM configuration, and deployment environment.
Filed with USPTO on January 2026:
-
Zero-Copy Memory Synchronization Architecture
-
Physical Timing Integrity Verification System
⏳ Status: Provisional (12-month priority period for Non-Provisional filing)
Native Layer:
- C/C++ (Memory Management, Data Validation)
- Linux Kernel APIs (mmap, epoll)
- POSIX Threading
JVM Integration:
- Java 21+ (FFM API / JNI)
- G1GC / ZGC Compatible
Deployment:
- Docker / Kubernetes Ready
- Linux x86_64
- Core native layer architecture
- 27-hour continuous benchmarking
- Provisional patent applications
- Performance validation
- Extract from game server codebase
- Generalize for standard Java applications
- SDK/Library packaging
- Integration documentation
- Closed beta with 10 partners
- Real-world validation
- Case studies & testimonials
- Performance tuning
- Public SDK release
- Enterprise licensing
- Technical support program
- Non-provisional patent filing
Chrono Engine Core: Proprietary (Patents Pending)
Status: Closed-source for commercial deployment
Dependencies: All permissive licenses only
- OpenJDK: GPL v2 + Classpath Exception
- Other libraries: MIT / Apache 2.0 / BSD
🚫 No GPL/AGPL/SSPL libraries used to maintain proprietary licensing eligibility.
Full dependency disclosure: dependencies.md
We are currently not accepting general beta applications.
Open to:
- ✅ Technical partnership discussions (NDA required)
- ✅ Investment/M&A inquiries
- ✅ Enterprise PoC opportunities (select cases)
Contact:
📧 dlqnfma12@naver.com
💼 Collaboration requires NDA and technical review
⚠️ Legal Notice: The core engine logic is protected under pending US patents. Unauthorized reverse engineering, reproduction, or derivative works are strictly prohibited.
- Architecture Overview - Coming soon
- Performance Analysis - Coming soon
- Integration Guide - Coming in Phase 3
- FAQ - Coming soon
Full technical specifications available under NDA.
This project began as a performance optimization experiment for a high-traffic game server and evolved into a general-purpose JVM optimization solution.
Key Differentiator:
- Existing solutions (ZGC, Shenandoah): Optimize GC → CPU cost remains
- Chrono Engine: Prevent GC → CPU cost eliminated
Why This Matters:
Existing solutions optimize GC. Chrono Engine prevents it.
Last Updated: January 2026
Patent applications pending