A poor implementation of a Ray Tracer.
This is an implementation of the project proposed by the 42 School in this document, without respecting all the constraints imposed by the institution. To handle all the graphic stuff, I'm using SDL2 for instance. The structure of the code was made by myself, but the ray tracing-specific algorithm was taken from these resources:
Ray Tracing in One Weekend
Ray Tracing: The Next Week
Ray Tracing: The Rest of Your Life