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2 changes: 1 addition & 1 deletion docs/api/en/math/Vector3.html
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Expand Up @@ -102,7 +102,7 @@ <h3>[method:this applyMatrix3]( [param:Matrix3 m] )</h3>

<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
<p>
Multiplies this vector (with an implicit 1 in the 4th dimension) and m, and divides by perspective.
Multiplies this vector (with an implicit 1 in the 4th dimension) and m, and divides by perspective, the result is in NDC(normalized device coordinates).
</p>

<h3>[method:this applyNormalMatrix]( [param:Matrix3 m] )</h3>
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2 changes: 1 addition & 1 deletion docs/api/zh/math/Vector3.html
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Expand Up @@ -101,7 +101,7 @@ <h3>[method:this applyMatrix3]( [param:Matrix3 m] )</h3>

<h3>[method:this applyMatrix4]( [param:Matrix4 m] )</h3>
<p>
将该向量乘以四阶矩阵m(第四个维度隐式地为1),and divides by perspective.
将该向量乘以四阶矩阵m(第四个维度隐式地为1),并且施加透视, 此结果属于 NDC (normalized device coordinates, 标准化的设备坐标).
</p>

<h3>[method:this applyNormalMatrix]( [param:Matrix3 m] )</h3>
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