Run the init.sh script in order to initialize the repository.
Use the -n option to rename plugin:
$ godot-plugin-template > ./script/init.sh -n NameOfYourPlugin
Example:
$ godot-plugin-template > ./script/init.sh -n NativeCamera
Use the -d option to dry-run init.sh:
$ godot-plugin-template > ./script/init.sh -n NameOfYourPlugin -d
The dry-run will show what would be done without making changes.
A Godot plugin that provides a unified GDScript interface for getting information on mobile device connections on Android and iOS.
Key Features:
- Get information about all available connections on a mobile device
- Know when a new connection is established (signal)
- Know when a connection is lost (signal)
- Installation
- Usage
- Signals
- Methods
- Classes
- Platform-Specific Notes
- Links
- All Plugins
- Credits
- Contributing
Before installing this plugin, make sure to uninstall any previous versions of the same plugin.
If installing both Android and iOS versions of the plugin in the same project, then make sure that both versions use the same addon interface version.
There are 2 ways to install the PluginTemplate plugin into your project:
- Through the Godot Editor's AssetLib
- Manually by downloading archives from Github
Steps:
- search for and select the
PluginTemplateplugin in Godot Editor - click
Downloadbutton - on the installation dialog...
- keep
Change Install Foldersetting pointing to your project's root directory - keep
Ignore asset rootcheckbox checked - click
Installbutton
- keep
- enable the plugin via the
Pluginstab ofProject->Project Settings...menu, in the Godot Editor
When installing via AssetLib, the installer may display a warning that states "[x number of] files conflict with your project and won't be installed." You can ignore this warning since both versions use the same addon code.
Steps:
- download release archive from Github
- unzip the release archive
- copy to your Godot project's root directory
- enable the plugin via the
Pluginstab ofProject->Project Settings...menu, in the Godot Editor
Add PluginTemplate node to your main scene or an autoload global scene.
- use the
PluginTemplatenode'sget_plugin_template()method to get information on all available connections - connect
PluginTemplatenode signalsconnection_established(a_connection_info: ConnectionInfo)connection_lost(a_connection_info: ConnectionInfo)
Example usage:
@onready var plugin_template := $PluginTemplate
func _ready():
plugin_template.connection_established.connect(_on_connection_established)
plugin_template.connection_lost.connect(_on_connection_lost)
var connections: Array[ConnectionInfo] = plugin_template.get_plugin_template()
for info in connections:
print("Connection type: %s -- is_active: %s -- is_metered: %s" % [
ConnectionInfo.ConnectionType.keys()[info.get_connection_type()],
str(info.is_active()),
str(info.is_metered())])
func _on_connection_established(info: ConnectionInfo):
print("Connection established:", info.connection_type)
func _on_connection_lost(info: ConnectionInfo):
print("Connection lost:", info.connection_type)
- register listeners to the following signals of the
PluginTemplatenode:connection_established(a_connection_info: ConnectionInfo)connection_lost(a_connection_info: ConnectionInfo)
get_plugin_template() -> Array[ConnectionInfo]- returns an array ofConnectionInfoobjects
- Encapsulates network connection data that is provided by the mobile OS.
- Properties:
connection_type: type of network connection: WIFI, Cellular, Ethernet, Bluetooth, VPN, Loopback, or Unknownis_active: whether the connection is actively being usedis_metered: whether the connection has a data limit that tracks usage
- Download Android export template and enable gradle build from export settings
- Troubleshooting:
- Logs:
adb logcat | grep 'godot'(Linux),adb.exe logcat | select-string "godot"(Windows) - You may find the following resources helpful:
- Follow instructions on Exporting for iOS
- View XCode logs while running the game for troubleshooting.
- See Godot iOS Export Troubleshooting.
| Plugin | Android | iOS | Free | Open Source | License |
|---|---|---|---|---|---|
| Notification Scheduler | ✅ | ✅ | ✅ | ✅ | MIT |
| Admob | ✅ | ✅ | ✅ | ✅ | MIT |
| Deeplink | ✅ | ✅ | ✅ | ✅ | MIT |
| Share | ✅ | ✅ | ✅ | ✅ | MIT |
| In-App Review | ✅ | ✅ | ✅ | ✅ | MIT |
| Plugin Template | ✅ | ✅ | ✅ | ✅ | MIT |
| OAuth 2.0 | ✅ | ✅ | ✅ | ✅ | MIT |
Developed by Your Name
Original repository: Godot Plugin Template Plugin
See our guide if you would like to contribute to this project.

