Skip to content

ginzburg-dev/ginzburg-dev

Folders and files

NameName
Last commit message
Last commit date

Latest commit

Β 

History

14 Commits
Β 
Β 

Repository files navigation

Dmitri Ginzburg

πŸ“ London, England, United Kingdom

πŸ‘‹ Hi there!
I’m Dmitri Ginzburg β€” Pipeline TD, Lead Lighting TD, and Post-Production Supervisor with 15+ years in the animation and film industry. I combine deep production experience with programming skills in C++ and Python, and a solid math background applied to denoising algorithms, image processing, and pipeline development.

  • Denoise Machine X β€” Open-source modular C++ framework for CGI denoising with GPU-accelerated (CUDA) filters, temporal/spatial pipelines, multi-layer EXR support, and ML CNN (U-Net) denoising in progress.
  • Ginzburg Denoiser Software β€” Standalone + Nuke plug-in denoiser used in production (Fixies series and feature), removing render noise up to 7x faster while preserving fine details, cutting render costs by 30%.
  • JAM Asset Manager β€” A scalable Maya plug-in for asset/shot management, integrated into post-production pipelines to streamline publishing and improve collaboration.

πŸ“š Skills & Technologies

Programming: C++, Python, MEL
UI Development: Qt, PySide, PyQt
Pipeline/DCC: Maya, Houdini/Solaris, Katana, Nuke, Mari, 3ds Max, After Effects
Renderers: RenderMan, Arnold, Redshift, V-Ray, Mental Ray
Real-Time: Unreal Engine 5.2
Dev Practices: Git, GitHub Actions (CI/CD), GoogleTest

πŸ“« Contacts

πŸ“§ Email: ginzburgdd@gmail.com
πŸ”— LinkedIn
▢️ YouTube
🎨 ArtStation
πŸ’» GitHub

About

Config files for my GitHub profile.

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published