Full Changelog: v1.0.23...v1.0.24
Changelog
Added
- Added a full DNA extraction workflow with the new DNA Extractor item, including a timed extraction process, target validation, and crystal cost requirements.
- Added DNA sample items that store entity identity, optional custom name, and rechargeable usage tracking.
- Added Mob Cloner and Mob Cloner Controller machines, including menus/screens, crafting recipes, loot tables, textures, blockstates, and item/block models.
- Added a Dark Energy Generator UI (menu + screen) with live fuel/buffer/network status.
- Added a HUD overlay that displays real-time DNA extraction progress while aiming at a valid target.
- Added a portal pursuit tracker so nearby mobs pursuing a player can continue pursuit through portal transitions.
Changed
- Upgraded energy monitor synchronization and UI to 64-bit values to avoid overflow on large networks.
- Updated energy network aggregation to count both condensers and ZPC reservoirs in shared capacity snapshots.
- Extended standard and dark-energy conduit connectivity to support mob cloning machines.
- Updated item models for fluid pipes and dark-energy conduits to use dedicated inventory display models.
- Updated the mobile portal controller item model/texture mapping.
- Expanded English/French localization with new GUI labels, messages, and tooltips for cloning and dark-energy workflows.
Fixed
- Fixed portal traversal stability by forcing outbound chunk loading during active/open states and for a grace period after player passage.
- Fixed one-way/blocked traversal edge cases so destination contact can keep linked portal state synchronized.
- Fixed pursuit continuity by restoring mob target behavior after teleport and preventing tracked mobs from natural despawn during pursuit windows.
- Restricted DNA anvil enchant behavior to allow only Unbreaking-compatible outcomes.