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2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.10.2 FATAL_ERROR)
#============================================================================
# Initialize the project
#============================================================================
project(ignition-rendering6 VERSION 6.6.3)
project(ignition-rendering6 VERSION 6.6.4)

#============================================================================
# Find ignition-cmake
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41 changes: 41 additions & 0 deletions Changelog.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,46 @@
## Ignition Rendering

### Ignition Rendering 6.6.4 (2026-01-29)

1. Fortress: disable Ubuntu Focal CI
* [Pull request #1228](https://github.com/gazebosim/gz-rendering/pull/1228)

1. Disable test from #1109 for Windows
* [Pull request #1205](https://github.com/gazebosim/gz-rendering/pull/1205)

1. Port fix for destroying windows for ogre2.2
* [Pull request #1092](https://github.com/gazebosim/gz-rendering/pull/1092)

1. Fail test if no scene can be created (gz-rendering6)
* [Pull request #1090](https://github.com/gazebosim/gz-rendering/pull/1090)

1. Fix test_config.h to include real engines found (gz-rendering6)
* [Pull request #1089](https://github.com/gazebosim/gz-rendering/pull/1089)

1. Disable tests that have segfaults on Mac (rendering6)
* [Pull request #1028](https://github.com/gazebosim/gz-rendering/pull/1028)

1. Disable Unit test that have segfaults on Mac
* [Pull request #1023](https://github.com/gazebosim/gz-rendering/pull/1023)

1. Fix the Fortress + Jammy build
* [Pull request #1017](https://github.com/gazebosim/gz-rendering/pull/1017)

1. Fix crash when visualizing Lidars with points
* [Pull request #1008](https://github.com/gazebosim/gz-rendering/pull/1008)

1. Fixed integer underflow in OgreDistortionPass
* [Pull request #994](https://github.com/gazebosim/gz-rendering/pull/994)

1. Backport lidar particle detection optimization
* [Pull request #978](https://github.com/gazebosim/gz-rendering/pull/978)

1. Skip particle passes in Ogre2DepthCamera if there are no particles in the scene
* [Pull request #971](https://github.com/gazebosim/gz-rendering/pull/971)

1. Optimize Ogre2DepthCamera performance by skipping color target passes when there are no connections
* [Pull request #965](https://github.com/gazebosim/gz-rendering/pull/965)

### Ignition Rendering 6.6.3 (2024-01-19)

1. Backport ogre2 lidar performance improvement
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