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esports-mathematics

Resources for combination video games and esports with mathematical pedagogy.

Battle Royale Model

streamlit run main.py

Requirements

conda env export --from-history > environment.yml # generate environment.yml 
conda env create -f environment.yml # create new conda environment from environment.yml

Issues

Battle Royale Model

  • Map is drawn upside down
  • Need cleaner control logic in the streamlit frontend
  • Need to add stats & killcount to plot
  • Need to add final scores as last frame
  • Add option to save animation to file

Note: if we are happy displaying the animation in a matplotlib window (and running the simulation from command line / from Python IDE) then it can render effectively instantly. The issue comes when we want an interactive frontend too, in which case we have to pay a couple seconds' penalty to render the animation.

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Resources for combination video games and esports with mathematical pedagogy.

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