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UE5 | GASPALS Project

What is this project?

Yet another GASP extension project in a myriad of others. This one is focused primarily on first-person use with GASP and implementing old Advanced Locomotion System (ALS) overlay in a new and innovative way into the animation sample project.

Features

  • First-Person GASP template with several camera and movement options. From creating static camera FPS character with GASP body, to fully dynamic and immersive parkour character.
  • Improved overlay system with separate Pose and Overlay layers. Easily combine base character pose and full body overlay.
  • Seamlessly blends motion-matching movement with custom poses and overlays with only layering and animcurves.
  • ALS and City Sample poses and animations. Combine not only old ALS animations, but also newer CitySample poses and accessories.
  • Switching between FP and TP camera view.
  • Obligatory climb-anywhere traversal system.
  • Custom widget to easily switch poses and overlays at runtime.
  • Small fixes and improvements, like a check to stop character running into a wall (it was driving me crazy) or automatic view lock during FPS traversal.

Notes

  • This project does not contain any additional characters to reduce file size.
  • If you want just modified files of this project, you can find them Here
  • Many of the blueprints and changes are commented, but lot of it is still a mess. Sorry.
  • Traversal component is based on https://github.com/PolygonHive/GASP-ALS

Quick Start

  • V to switch view
  • TAB to open overlay menu
  • +/- to change FPS camera type
  • Q to slow time

Support the project

If you want to support the project and see it improve and grow in the future, consider: Buy me a coffee

License

UE-Only Content - Licensed for Use Only with Unreal Engine-based Products

Have fun! <3

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Shattered Mirror Studio GASPALS extension project. Project version.

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