Poc entrance tracker#260
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Locations and Route Finder: Normal vs Extended Routing
Overview
The Route Finder in the Entrance Tracker has two modes for discovering paths between locations:
Normal Mode (Default)
Extended Routing (Experimental)
Why Extended Routing Shows "Garbage" Data
The Majora's Mask randomizer's logic system contains region definitions for every internal location and connection in the game. However, only a subset of these are included in the entrance shuffle pools:
Entrance Shuffle Pools
Regions NOT in Shuffle Pools
The logic system defines regions for many locations that are intentionally excluded from shuffling:
Dungeon Internal Transitions (Moon Deku Trial, Goron Shop, etc.)
Same-Scene Internal Transitions
Logic-Only Regions
How This Affects Route Finding
Normal Mode Behavior
When you search for a route in normal mode:
Extended Mode Behavior
When you search for a route in extended mode:
Example: The Infamous "Garbage Route"
Normal Mode Result:
Extended Mode Result:
What This Actually Means:
The Real Path:
If you mentally translate "Moon Deku Trial" to "Exit to Termina" and "Goron Shop" to "Path to Southern Swamp", the path structure is valid—it's just showing you internal region connections rather than player-facing entrances. Since those two locations are not in the shuffle pool, they get garbage values.
Technical Details
Regions Not in Pools
NOT Shuffled (by looking at what exists but isn't in the pools):
And one-way exits like Gohts Lair, Odolwas Lair, Twinmolds Lair, Clock Tower Rooftop, etc. are also not shuffled.
So basically: most dungeons, caves, optional areas, and connecting regions are not shuffled - only the "main" interior shops/houses and 3 main temples are shuffled.
Display Name Handling
When a region isn't in the pools:
namefield set in the logicSCENE_BMORI1)Future Improvements
As the Entrance Shuffler poc expands, the tracker will be able to expand as well finding more areas in pools and more custom names can be added for vague items in pools.
I plan on adding ??? for spoiler free tracking so you can see how many areas you are still missing in a given area.
Build Artifacts