Skip to content

Conversation

@kavyadhariwal
Copy link

Changes made:
High Scores → The game records scores in a highScores vector and shows the top 10 when the game ends.

Pause/Resume → Players can press p to pause the game and press it again to continue.

Poison Food → A special item spawns randomly; if the snake eats it, the game ends immediately.

Scoring System → Each food eaten adds 10 points to the score, which is displayed during gameplay.

Valid Food Placement → The spawn_food() function guarantees that new food never appears inside the snake’s body.

Dynamic Difficulty → The snake’s speed increases (time between moves decreases) as it consumes more food.

Changes made:
High Scores → The game records scores in a highScores vector and shows the top 10 when the game ends.

Pause/Resume → Players can press p to pause the game and press it again to continue.

Poison Food → A special item spawns randomly; if the snake eats it, the game ends immediately.

Scoring System → Each food eaten adds 10 points to the score, which is displayed during gameplay.

Valid Food Placement → The spawn_food() function guarantees that new food never appears inside the snake’s body.

Dynamic Difficulty → The snake’s speed increases (time between moves decreases) as it consumes more food.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant