HopeLink-Updated snake.h by solving all issues #62
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Changes made:
High Scores → The game records scores in a highScores vector and shows the top 10 when the game ends.
Pause/Resume → Players can press p to pause the game and press it again to continue.
Poison Food → A special item spawns randomly; if the snake eats it, the game ends immediately.
Scoring System → Each food eaten adds 10 points to the score, which is displayed during gameplay.
Valid Food Placement → The spawn_food() function guarantees that new food never appears inside the snake’s body.
Dynamic Difficulty → The snake’s speed increases (time between moves decreases) as it consumes more food.