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6 changes: 6 additions & 0 deletions ChangeLog
Original file line number Diff line number Diff line change
@@ -1,5 +1,11 @@
# Changelog

## [16.5.1] - unreleased

### Fixed
- `Game.reveal` raised a null pointer access exception or dumped core in some cases (#749)


## [16.5.0] - 2026-01-05

### Fixed
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10 changes: 4 additions & 6 deletions src/games/gametree.cc
Original file line number Diff line number Diff line change
Expand Up @@ -259,16 +259,14 @@ void GameTreeRep::RemoveMember(GameInfosetRep *p_infoset, GameNodeRep *p_node)
void GameTreeRep::Reveal(GameInfoset p_atInfoset, GamePlayer p_player)
{
IncrementVersion();
for (auto action : p_atInfoset->GetActions()) {
for (auto infoset : p_player->m_infosets) {
// make copy of members to iterate correctly
// (since the information set may be changed in the process)
for (const auto &action : p_atInfoset->m_actions) {
auto infosets = p_player->m_infosets;
for (const auto &infoset : infosets) {
auto members = infoset->m_members;

// This information set holds all members of information set
// which follow 'action'.
GameInfoset newiset = nullptr;
for (auto &member : members) {
for (const auto &member : members) {
if (action->Precedes(member)) {
if (!newiset) {
newiset = LeaveInfoset(member);
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