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87 changes: 39 additions & 48 deletions src/games/gametree.cc
Original file line number Diff line number Diff line change
Expand Up @@ -980,70 +980,61 @@ std::vector<GameNodeRep *> GameTreeRep::BuildConsistentPlaysRecursiveImpl(GameNo

void GameTreeRep::BuildOwnPriorActions() const
{
auto info = std::make_shared<OwnPriorActionInfo>();

if (m_root->IsTerminal()) {
m_ownPriorActionInfo = info;
m_ownPriorActionInfo = std::make_shared<OwnPriorActionInfo>();
return;
}

info->node_map[m_root.get()] = nullptr;
if (m_root->m_infoset) {
info->infoset_map[m_root->m_infoset].insert(nullptr);
}

using ActiveEdge = GameNodeRep::Actions::iterator;

std::stack<ActiveEdge> position;
std::map<GamePlayer, std::stack<GameAction>> prior_actions;
struct OwnPriorActionsVisitor {
std::shared_ptr<OwnPriorActionInfo> m_info;
std::map<GamePlayer, std::stack<GameAction>> m_priorActions;

for (auto player_rep : m_players) {
prior_actions[GamePlayer(player_rep)].emplace(nullptr);
}
prior_actions[GamePlayer(m_chance)].emplace(nullptr);
explicit OwnPriorActionsVisitor(const GameTreeRep *p_game)
: m_info(std::make_shared<OwnPriorActionInfo>())
{
for (const auto &player : p_game->GetPlayersWithChance()) {
m_priorActions[player].emplace(nullptr);
}
}

position.emplace(m_root->GetActions().begin());
if (m_root->m_infoset) {
prior_actions[m_root->m_infoset->m_player->shared_from_this()].emplace(nullptr);
}
DFSCallbackResult OnEnter(GameNode p_node, int)
{
if (auto *infoset = p_node->m_infoset) {
auto &stack = m_priorActions.at(infoset->m_player->shared_from_this());
GameActionRep *raw_prior = stack.top() ? stack.top().get() : nullptr;

while (!position.empty()) {
ActiveEdge &current_edge = position.top();
auto node = current_edge.GetOwner();
m_info->node_map[p_node.get()] = raw_prior;
m_info->infoset_map[infoset].insert(raw_prior);

if (current_edge == node->GetActions().end()) {
if (node->m_infoset) {
prior_actions.at(node->m_infoset->m_player->shared_from_this()).pop();
stack.emplace(nullptr);
}
position.pop();
continue;
return DFSCallbackResult::Continue;
}

auto [action, child] = *current_edge;
++current_edge;
DFSCallbackResult OnAction(GameNode p_parent, GameNode p_child, int)
{
m_priorActions.at(p_parent->m_infoset->m_player->shared_from_this()).top() =
p_child->GetPriorAction();
return DFSCallbackResult::Continue;
}

if (node->m_infoset) {
prior_actions.at(node->m_infoset->m_player->shared_from_this()).top() = action;
DFSCallbackResult OnExit(const GameNode &p_node, int)
{
if (auto *infoset = p_node->m_infoset) {
m_priorActions.at(infoset->m_player->shared_from_this()).pop();
}
return DFSCallbackResult::Continue;
}

if (!child->IsTerminal()) {
if (child->m_infoset) {
auto child_player = child->m_infoset->m_player->shared_from_this();
auto prior_action = prior_actions.at(child_player).top();
GameActionRep *raw_prior = prior_action ? prior_action.get() : nullptr;
void OnVisit(GameNode, int) {}
};

info->node_map[child.get()] = raw_prior;
info->infoset_map[child->m_infoset].insert(raw_prior);
OwnPriorActionsVisitor visitor(this);

position.emplace(child->GetActions().begin());
prior_actions.at(child_player).emplace(nullptr);
}
else {
position.emplace(child->GetActions().begin());
}
}
}
m_ownPriorActionInfo = info;
WalkDFS(const_cast<GameTreeRep *>(this)->shared_from_this(), m_root, TraversalOrder::Preorder,
visitor);

m_ownPriorActionInfo = visitor.m_info;
}

GameAction GameTreeRep::GetOwnPriorAction(const GameNode &p_node) const
Expand Down