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ENH: Implement pure strategy node reachability check #632
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1098403
Add tests and a new game
d-kad 3b3c40a
Update ChangeLog/api.rst
d-kad 452551d
Add m_reachableNodes to GameTreeRep and populate it during the BuildI…
d-kad 2cca3f5
Expose the C++ IsStrategyReachable method to Python as a read-only pr…
d-kad 295532f
Update ChangeLog
d-kad 44c58cb
Invert reachability logic for space efficiency
d-kad 7afd28d
Use variable unpacking
d-kad 80a2791
Write the tests in terms of paths of action labels
d-kad 490c071
Update labels in two games with absent-mindedness
d-kad 7cecf0f
Improve a docstring description
d-kad 91b6e41
Fix caching using unique_ptr; use Gambit::contains for idiomatic lookups
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,8 @@ | ||
| EFG 2 R "Untitled Extensive Game" { "Player 1" "Player 2" } | ||
| "" | ||
|
|
||
| p "" 1 1 "" { "S" "T" } 0 | ||
| p "" 1 1 "" { "S" "T" } 0 | ||
| t "" 1 "Outcome 1" { 1, -1 } | ||
| t "" 2 "Outcome 2" { 2, -2 } | ||
| t "" 3 "Outcome 3" { 3, -3 } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,10 +1,10 @@ | ||
| EFG 2 R "Untitled Extensive Game" { "Player 1" "Player 2" } | ||
| "" | ||
|
|
||
| p "" 1 1 "" { "1" "2" } 0 | ||
| p "" 1 1 "" { "1" "2" } 0 | ||
| p "" 1 1 "" { "S" "T" } 0 | ||
| p "" 1 1 "" { "S" "T" } 0 | ||
| t "" 1 "Outcome 1" { 1, -1 } | ||
| p "" 2 1 "" { "1" "2" } 0 | ||
| p "" 2 1 "" { "r" "l" } 0 | ||
| t "" 2 "Outcome 2" { 2, -2 } | ||
| t "" 3 "Outcome 3" { 3, -3 } | ||
| t "" 4 "Outcome 4" { 4, -4 } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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