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6 changes: 3 additions & 3 deletions src/games/game.cc
Original file line number Diff line number Diff line change
Expand Up @@ -123,8 +123,8 @@ void GamePlayerRep::MakeStrategy()
Array<int> c(NumInfosets());

for (int i = 1; i <= NumInfosets(); i++) {
if (m_infosets[i]->flag == 1) {
c[i] = m_infosets[i]->whichbranch;
if (m_infosets[i - 1]->flag == 1) {
c[i] = m_infosets[i - 1]->whichbranch;
}
else {
c[i] = 0;
Expand Down Expand Up @@ -219,7 +219,7 @@ void GamePlayerRep::MakeReducedStrats(GameTreeNodeRep *n, GameTreeNodeRep *nn)
}
}

GameInfoset GamePlayerRep::GetInfoset(int p_index) const { return m_infosets[p_index]; }
GameInfoset GamePlayerRep::GetInfoset(int p_index) const { return m_infosets[p_index - 1]; }

Array<GameInfoset> GamePlayerRep::GetInfosets() const
{
Expand Down
2 changes: 1 addition & 1 deletion src/games/game.h
Original file line number Diff line number Diff line change
Expand Up @@ -289,7 +289,7 @@ class GamePlayerRep : public GameObject {
GameRep *m_game;
int m_number;
std::string m_label;
Array<class GameTreeInfosetRep *> m_infosets;
std::vector<class GameTreeInfosetRep *> m_infosets;
Array<GameStrategyRep *> m_strategies;

GamePlayerRep(GameRep *p_game, int p_id) : m_game(p_game), m_number(p_id) {}
Expand Down
22 changes: 11 additions & 11 deletions src/games/gametree.cc
Original file line number Diff line number Diff line change
Expand Up @@ -744,9 +744,9 @@ bool GameTreeRep::IsPerfectRecall(GameInfoset &s1, GameInfoset &s2) const
{
for (auto player : m_players) {
for (int i = 1; i <= player->NumInfosets(); i++) {
GameTreeInfosetRep *iset1 = player->m_infosets[i];
GameTreeInfosetRep *iset1 = player->m_infosets[i - 1];
for (int j = 1; j <= player->NumInfosets(); j++) {
GameTreeInfosetRep *iset2 = player->m_infosets[j];
GameTreeInfosetRep *iset2 = player->m_infosets[j - 1];

bool precedes = false;
int action = 0;
Expand Down Expand Up @@ -816,7 +816,7 @@ void GameTreeRep::Canonicalize()
// Coded using a bubble sort for simplicity; large games might
// find a quicksort worthwhile.
for (int iset = 1; iset <= player->m_infosets.size(); iset++) {
GameTreeInfosetRep *infoset = player->m_infosets[iset];
GameTreeInfosetRep *infoset = player->m_infosets[iset - 1];
for (int i = 1; i < infoset->m_members.size(); i++) {
for (int j = 1; j < infoset->m_members.size() - i; j++) {
if (infoset->m_members[j + 1]->m_number < infoset->m_members[j]->m_number) {
Expand All @@ -833,24 +833,24 @@ void GameTreeRep::Canonicalize()
// find a quicksort worthwhile.
for (int i = 1; i < player->m_infosets.size(); i++) {
for (int j = 1; j < player->m_infosets.size() - i; j++) {
int a = ((player->m_infosets[j + 1]->m_members.size())
? player->m_infosets[j + 1]->m_members[1]->m_number
: 0);
int b = ((player->m_infosets[j]->m_members.size())
int a = ((player->m_infosets[j]->m_members.size())
? player->m_infosets[j]->m_members[1]->m_number
: 0);
int b = ((player->m_infosets[j - 1]->m_members.size())
? player->m_infosets[j - 1]->m_members[1]->m_number
: 0);

if (a < b || b == 0) {
GameTreeInfosetRep *tmp = player->m_infosets[j];
player->m_infosets[j] = player->m_infosets[j + 1];
player->m_infosets[j + 1] = tmp;
GameTreeInfosetRep *tmp = player->m_infosets[j - 1];
player->m_infosets[j - 1] = player->m_infosets[j];
player->m_infosets[j] = tmp;
}
}
}

// Reassign information set IDs
for (int iset = 1; iset <= player->m_infosets.size(); iset++) {
player->m_infosets[iset]->m_number = iset;
player->m_infosets[iset - 1]->m_number = iset;
}
}
}
Expand Down