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Move Myerson poker into catalog; add Reiley et al stripped-down poker.
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catalog/myerson1991/fig2_1.efg

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EFG 2 R "A simple Poker game" { "Fred" "Alice" }
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"This is a simple game of one-card poker from Myerson [^Mye91], used as the
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introductory example for game models.
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Note that as specified in the text, the game has the slightly unusual feature
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that folding with the high (red) card results in the player winning rather than
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losing.
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See also
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--------
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reiley2008/fig1
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Another one-card poker game where folding with the high card is a loss rather
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than a win.
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[^Mye1991]: Myerson, Roger B. (1991) Game Theory: Analysis of Conflict.
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Cambridge: Harvard University Press.
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"
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c "" 1 "" { "Red" 1/2 "Black" 1/2 } 0
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p "" 1 1 "" { "Raise" "Fold" } 0
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p "" 2 1 "" { "Meet" "Pass" } 0
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t "" 1 "Win Big" { 2, -2 }
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t "" 2 "Win" { 1, -1 }
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t "" 2 "Win" { 1, -1 }
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p "" 1 2 "" { "Raise" "Fold" } 0
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p "" 2 1 "" { "Meet" "Pass" } 0
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t "" 3 "Lose Big" { -2, 2 }
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t "" 2 "Win" { 1, -1 }
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t "" 4 "Lose" { -1, 1 }

catalog/reiley2008/fig1.efg

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EFG 2 R "Stripped-down poker (Reiley et al 2008)" { "Professor" "Student" }
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"This is a one-card poker game used in [^Rei2008] as a teaching exercise.
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See also
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--------
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myerson1991/fig2_1
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Another one-card poker game with slightly different rules.
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[^Rei2008]: Reiley, David H., Urbancic, Michael B, and Walker, Mark. (2008)
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Stripped-Down Poker: A Classroom Game with Signaling and Bluffing.
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_The Journal of Economic Education_ 4: 323-341.
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"
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c "" 1 "" { "King" 1/2 "Queen" 1/2 } 0
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p "" 1 1 "" { "Bet" "Fold" } 0
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p "" 2 1 "" { "Call" "Fold" } 0
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t "" 1 "Professor Wins Big" { 2, -2 }
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t "" 2 "Professor Wins" { 1, -1 }
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t "" 4 "Professor Loses" { 1, -1 }
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p "" 1 2 "" { "Bet" "Fold" } 0
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p "" 2 1 "" { "Call" "Fold" } 0
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t "" 3 "Professor Loses Big" { -2, 2 }
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t "" 2 "Professor Wins" { 1, -1 }
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t "" 4 "Professor Loses" { -1, 1 }

contrib/games/poker.efg

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contrib/games/poker.nfg

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contrib/games/poker2.efg

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doc/samples.rst

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under strategic voting. American Political Science Review 92(1):
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23-35. <http://www.jstor.org/stable/2585926>`_.
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:download:`loopback.nfg <../contrib/games/loopback.nfg>`
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A game due to McKelvey which illustrates that the logit quantal
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response equilibrium correspondence can have a "backward-bending"
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segment on the principal branch.
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:download:`nim.efg <../contrib/games/nim.efg>`
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This is a Nim-like game, which is a useful example of the value
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of backward induction.
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learning: Heuristics and response time in perfect information
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games. Games and Economic Behavior 79:
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223-232. <http:dx.doi.org/10.1016/j.geb.2013.02.003>`_
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:download:`poker.efg <../contrib/games/poker.efg>`
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A simple game of one-card poker introduced in
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`Myerson, Roger (1991) Game Theory: Analysis of Conflict.
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<http://www.hup.harvard.edu/catalog.php?isbn=9780674341166>`_.
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A bit unusually for poker, the "fold" action by a player with a
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strong hand counts for a win for that player, so folding is only
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weakly rather than strictly dominated in this case.

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